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The closest I've ever found so far is using:

inst.AnimState:SetMultiSymbolExchange("symbol1", "symbol2")

You'll have to run it in game on your character at some point, I've seen it used to make weapons go in front of the hand sprites, and tuck torsos into pants.

I think you could probably use it to swap the hair and torso z positions.

You can clear any changes you've made using:

inst.AnimState:ClearSymbolExchanges()

Its definitly something that requires experimenting with to get looking right, I would love an easier way to adjust z-positions if anybody else knows any.

Hope it helps, at least its a start.

Iron_Hunter

Edited by IronHunter
typo

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