FoxOnTheNet Posted January 14, 2018 Share Posted January 14, 2018 My duplicants are getting huge levels of Athletics while the rest slowly climbs. It's not uncommon to get one with Athletics over 20 and nothing else in the double digits. By cycle 60-90 my first dupes (learning 5 on average) will be hitting Athletics 26. Power generation is an obvious contributor but even if I minimise manual power gens there's a huge difference between the skills. Is this normal? While this isn't causing me huge issues I feel like I must be doing something wrong. Huge advances in Athletics over other skills make me feel like I'm wasting a lot of duplicant time in movement. If I wanted to manage this a bit more what are the most effective approaches? I could try setting a stronger dupe or two to do all the hauling and create distributed storage locations for materials but that feels like it will require a lot of micromanagement. Is this Athletics spurt really a sign of inefficient dupe activity? Link to comment https://forums.kleientertainment.com/forums/topic/86435-duplicant-management-athletics/ Share on other sites More sharing options...
Coolthulhu Posted January 14, 2018 Share Posted January 14, 2018 1 hour ago, FoxOnTheNet said: Is this Athletics spurt really a sign of inefficient dupe activity? Not at all. It's just badly balanced. I'm not sure what exactly trains athletics, but if it's tiles traveled, it would mean that having high athletics is a sign of efficiently built base (jumping and climbing is slow). Plus, you don't really need high values in other (trainable) skills. Link to comment https://forums.kleientertainment.com/forums/topic/86435-duplicant-management-athletics/#findComment-992850 Share on other sites More sharing options...
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