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Mate... not sure if you read the reply before but don't starve and don't starve together are different coding wise. For your ghost problem your coding in the basara lua is incorrect. It'd be better if you used:

local function sanitychange(inst)
    if (inst.components.sanity:GetPercent() > .4) then
    inst.AnimState:SetBuild("basara")

  --STRINGS.CHARACTERS.basara = require "speech_basara" --this is redundant if its already stated in the modmain, unless you plan to change the speech file...
    else
    inst.AnimState:SetBuild("vbasara")

inst.components.combat.damagemultiplier = 1.75
end
end

 

inst:ListenForEvent("sanitydelta", sanitychange) --goes into the master_postinit

 

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