beforeidecay96 Posted January 7, 2018 Share Posted January 7, 2018 Me and my sister are trying to figure out how to make our own critters. We figured out the art part but we aren't getting anywhere with coding it (we've had countless failed attempts.) Any help would be much appreciated. Thanks in advance! Link to comment Share on other sites More sharing options...
ParanoiaGod69 Posted January 8, 2018 Share Posted January 8, 2018 Since there's no replies yet I'll add my awful attempt at coding that I'm having problems with. I'm no coder at all, I simply use other mods as a base and change things until they work, so with that being said here's the mod I used as a base: https://steamcommunity.com/sharedfiles/filedetails/?id=932975687 and here's my awful attempt at changing the code: Artemis.zip My problem that I can't get by right now is with the artemis.lua; I load up the game and start a sever and it pops up with an error saying: '(' expected near return so I go back to the code and try putting one of those in (though I don't understand where it wants it) and I try loading the game up again, then I get a different error that says unexpected symbol near '<eof>' so I try changing things again and I end up getting a different error unexpected symbol near local then it's just back to the first one if I change it, so I'm lost on how to fix it. I tried looking around the forums for help on making critters, but there wasn't really anything that I could find, and whenever I try to use the game's scripts (that are moved into a rar/zip now, idk when that happened I haven't played in months) it always makes my game crash to desktop, then I have to get a new data folder from my sister just to be able to play the game again. :/ Link to comment Share on other sites More sharing options...
caioketo Posted January 8, 2018 Share Posted January 8, 2018 First of all remove all characters after the MakeDonPetBuild() - no need for spaces, or enters. Also you should add code inside this function to actual return a diet to the pet "local function standard_diet(prefab) " and also close it with an end before the last return, and it should work fine Link to comment Share on other sites More sharing options...
ParanoiaGod69 Posted January 8, 2018 Share Posted January 8, 2018 I didn't really understand what you wanted me to do, and I switched somethings around before I noticed your reply (like changing the SG into the kittykit's SG since I wanted him to behave like one of those) and now I'm getting a different error: Quote [00:00:41]: [string "scripts/mainfunctions.lua"]:146: Error loading file prefabs/artemis [string "../mods/Artemis/scripts/prefabs/artemis.lua"]:327: '<name>' expected near '{' LUA ERROR stack traceback: =[C] in function 'assert' scripts/mainfunctions.lua(146,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(158,1) scripts/mods.lua(598,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(263,1) in function 'LoadAssets' scripts/gamelogic.lua(847,1) in function 'cb' scripts/saveindex.lua(285,1) =[C] in function 'GetPersistentString' scripts/saveindex.lua(267,1) in function 'GetSaveDataFile' ... =[C] in function 'GetPersistentString' scripts/saveindex.lua(250,1) in function 'Load' scripts/gamelogic.lua(1039,1) in function 'callback' scripts/playerprofile.lua(977,1) in function 'Set' scripts/playerprofile.lua(838,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(836,1) in function 'Load' scripts/gamelogic.lua(1038,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(873,1) Here's my latest file: Artemis.zip I'm sorry, I really don't understand coding at all orz Thank you for taking the time to reply though ^^ Link to comment Share on other sites More sharing options...
caioketo Posted January 8, 2018 Share Posted January 8, 2018 So, I'll try to be clearer, in the mod you used as base, it has the function "standard_diet" that returns a diet object and is called initializing the prefab. It was like this on your file function standard_diet() return MakeDonPet("petdonartemis", artemisname, 4, ("walkbounce2"), 1, standard_diet, false, artemisanimzip, artemisconfiganim, artemisanims, {favoritefood="seeds"}), MakeDonPetBuilder("petdonartemis") you see its starting the function "standard_diet" but has no code inside, you could copy this function, so it will return a diet of the pet. If you open the mod you used as base it will have some code between this 2 lines, that should be in your code too. I'm not home right now, so I can't open the mod you used to check the code and solve it for you, if you still dont get what need to be doing, and you can wait some time, I can fix this for you. Link to comment Share on other sites More sharing options...
ParanoiaGod69 Posted January 8, 2018 Share Posted January 8, 2018 I have my code identical to the code I'm using as a base (only the names of the critter are different) and it still gives me the same errors. Sure, I can wait until you're home! ^^ I probably won't solve this on my own anyways lol Link to comment Share on other sites More sharing options...
caioketo Posted January 8, 2018 Share Posted January 8, 2018 So, first of all, you added a lot of calls to functions that does'nt exists, so it was throwing errors. I removed all, and made it work, but, still you didn't declare the sounds of the pet, and yet you were passing the variable that didnt exists, so I removed, but it is soundless as it is now. Anyway, here is the source of the working one, couldn't test all functions, but it loads without crashing.Artemis.zip Not sure if it will do everything that you need it to do, but I think it's a start. Link to comment Share on other sites More sharing options...
ParanoiaGod69 Posted January 9, 2018 Share Posted January 9, 2018 23 hours ago, caioketo said: Anyway, here is the source of the working one, couldn't test all functions, but it loads without crashing. Artemis.zip Thank you! It's finally getting through the load screen ^^ I'm still having a few problems though, would you be able to help me with them? It works and I can load into the game, but my critter isn't showing up in the crafting tab, so I tried just spawning him on my own to see if that would work and it did.. but he's completely invisible. lol I've made characters before, but I'm just having so many problems with this mod - I tried getting him to show up by recreating the anim zips again, but I guess there's something wrong with the code still.. I looked through everything but nothing stood out to me orz I don't know what's wrong this time Link to comment Share on other sites More sharing options...
caioketo Posted January 9, 2018 Share Posted January 9, 2018 If its not showing up, probbly the build/bank is incorrect, I'm not really sure since I never changed animations before. Also, make sure that the animations inside the zip matches the animations you are calling: local artemisanims = { idle = "idle", --parado hungry = "hit", --fome eat = "eat", --comer sleep_pre = "sleep_pre", --dormir sleep_pst = "sleep_pst", --dormir sleep_loop = "sleep_loop", --dormir walk_pre = "walk_pre", --andar walk_pst = "walk_pst", --andar walk_loop = "walk_loop", --andar emote_pet = "hit", --carinho emote_nuzzle = "eat", --carinho 2 emote_playful = "hit", --brincar } There must have "idle", "hit", "eat", etc.. Also you have an "if" before creating recipes, maybe that is not working properly, try removing it to see if it appears on the craft tab. Link to comment Share on other sites More sharing options...
ParanoiaGod69 Posted January 9, 2018 Share Posted January 9, 2018 I removed the "if" just like you said, but my game just crashed to desktop so I looked around that code a bit more and realized a mistake that I never fixed (I had the code as "petdon" still instead of just artemis.. orz) so now he's showing up in the craft tab, but.. now there's another weird problem lol Instead of showing the image I made for the craft tab the game is just randomly selecting different items as the preview image.. Like I'll click the critters tab and at first it was a spider egg, and now it's a raincoat ._. idk why that is (and also I tried recreating the anim and build all over again using the kittykit as a base and still Artemis is invisible.) Link to comment Share on other sites More sharing options...
Fluxistence Posted September 10, 2021 Share Posted September 10, 2021 A bit of a late reply, but this happened to me as well and the problem was that the atlas (.xml) and image (.tex) asset declarations to the prefab, e.g.: Asset("ATLAS", "images/inventoryimages/my_pet.xml"), Asset("IMAGE", "images/inventoryimages/my_pet.tex"), Of course, these files need to be there in your project folder as well, and you need to pass them as arguments in AddRecipe: AddRecipe( "my_pet_builder", -- Prefab name of the BUILDER (assuming you're basing off of prefabs/critters.lua in the vanilla game), not the pet, otherwise it won't follow you {Ingredient("coontail", 1), Ingredient("fishsticks", 1)}, -- Example ingredients (Kittykit's) RECIPETABS.ORPHANAGE, -- Tab TECH.ORPHANAGE_ONE, -- Level nil, -- Placer nil, -- Min spacing true, -- No unlock nil, -- Num to give nil, -- Builder tag "images/inventoryimages/my_pet.xml", -- Atlas "my_pet.tex") -- Texture (note: no images/inventoryimages/ prefix) Link to comment Share on other sites More sharing options...
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