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Priority-like overlay for Dupe assignement


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Hi there!

My suggestion is simple but would give the player a greater control on what Duplicants are actually doing:

Tasks should be able to be assigned to Duplicants like priority is.

Currently there is only a global job-interface that permits Dupes to do certain stuffs. However this is only useful for jobs like cooking, art or research. Especially when it comes to digging and construction, there are a lot of inefficiencies going on for instance, when Dupes with low immunity dance around in germinated water while in the meantime they could be building beds in the living area.

I am aware that you can build doors to permit entrance only to a limited amount of Dupes but why do I have to set up doors everywhere just to assign one single Dupe to do one single task alone?

 

This even amplifies with exo-suits or even worse clothing. The latter becomes essentially useless because I simply can't tell the properly clothed Dupes to do that one single task in the hot/cold area. Doors aren't helping there either because I'm perfectly fine if my Dupes just do sweeping jobs in hot/cold areas since they only trespass for a limited amount of time.

 

This would be solved if I could get a priority-like overlay for my Dupes, pick one of those lovely faces and print them on my assigned tasks. Now only this Dupe (or Dupes) are allowed to do this task and no unassigned Dupe may touch it.

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