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Excuse me for machine translation. I hope that this gets through to everyone.

The Tab key displays the player list.
I want to show here whether the player is on the overworld or cave.

In particular,
ClientObjs = TheNet:GetClientTable() or {}
I would like to have something like HasTag("cave") in this table (Current DST is only cave or not).

With this data only, the MOD I am creating will be completed.

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