castlelord Posted November 27, 2017 Share Posted November 27, 2017 Excuse me for machine translation. I hope that this gets through to everyone. The Tab key displays the player list. I want to show here whether the player is on the overworld or cave. In particular, ClientObjs = TheNet:GetClientTable() or {} I would like to have something like HasTag("cave") in this table (Current DST is only cave or not). With this data only, the MOD I am creating will be completed. Link to comment https://forums.kleientertainment.com/forums/topic/84799-getting-players-location-from-client/ Share on other sites More sharing options...
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