RandomFace Posted November 27, 2017 Share Posted November 27, 2017 I see a number of posts linking AddPrefabPostInitAny with game crashing. Am i right in assuming AddPrefabPostInitAny only crashes the game when called from AddPlayerPostInit due to the below mentioned stack issue? https://forums.kleientertainment.com/topic/49384-client-crash-modding-addplayerpostinit-crashes-if-enablemoddebugprint-is-active/ Is AddPrefabPostInitAny generally safe to use as long as it's used efficiently? Thanks Link to comment https://forums.kleientertainment.com/forums/topic/84787-addprefabpostinitany-is-it-safe-to-use/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now