RandomFace Posted November 27, 2017 Share Posted November 27, 2017 I see a number of posts linking AddPrefabPostInitAny with game crashing. Am i right in assuming AddPrefabPostInitAny only crashes the game when called from AddPlayerPostInit due to the below mentioned stack issue? https://forums.kleientertainment.com/topic/49384-client-crash-modding-addplayerpostinit-crashes-if-enablemoddebugprint-is-active/ Is AddPrefabPostInitAny generally safe to use as long as it's used efficiently? Thanks Link to comment Share on other sites More sharing options...
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