Jump to content

Recommended Posts

I see a number of posts linking AddPrefabPostInitAny with game crashing. Am i right in assuming AddPrefabPostInitAny only crashes the game when called from AddPlayerPostInit due to the below mentioned stack issue?

https://forums.kleientertainment.com/topic/49384-client-crash-modding-addplayerpostinit-crashes-if-enablemoddebugprint-is-active/

Is AddPrefabPostInitAny generally safe to use as long as it's used efficiently?

Thanks

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...