Arza Dreadlow Posted November 6, 2017 Share Posted November 6, 2017 What about... - Unexpected tiles crumbling, releasing polluted gas all around the base ? - Spontaneous combustion of oiled gas, flashing a room with fire ? - Short circuit if classic wire immersed in water ? (some special kind of water proof wiring could be researched later) ? And then, yay, fire again ! - Fire sucking of course, all the oxygen at some insane pace and releasing carbon as fast... - Eathquakes...mind your head ! - Explosives to modify a built tile ? Sure. Oh bummer. There was some significant amount of inflammable gas just behind it. Boom ! - More wicked ideas ? Link to comment https://forums.kleientertainment.com/forums/topic/83828-dreadful-situationsoh-yes/ Share on other sites More sharing options...
LeadfootSlim Posted November 6, 2017 Share Posted November 6, 2017 Posted something similar, but more focused on dupes themselves; Flame animations were shown in one of the recent datamining posts, and with petroleum and heat each being in the game, it'd be ludicrous not to include fire and explosions as a hazard. How to best implement it, however, remains to be seen. Link to comment https://forums.kleientertainment.com/forums/topic/83828-dreadful-situationsoh-yes/#findComment-971360 Share on other sites More sharing options...
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