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Hi there, I am editting the Old Bell mod for my own use and trying to restore the behavior of causing an Earthquake when used in caves....

Right now I am using this snippet...
 

local world = TheWorld
if world:HasTag("cave") then
  if world.components.quaker then
    world:DoTaskInTime(2, function(world)
    world.components.quaker:ForceQuake(5)
    end)
  end
else


But it does nothing. :( Anyone have a solution, please?

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