GrandmasterSen Posted November 3, 2017 Share Posted November 3, 2017 Hi there, I am editting the Old Bell mod for my own use and trying to restore the behavior of causing an Earthquake when used in caves.... Right now I am using this snippet... local world = TheWorld if world:HasTag("cave") then if world.components.quaker then world:DoTaskInTime(2, function(world) world.components.quaker:ForceQuake(5) end) end else But it does nothing. Anyone have a solution, please? Link to comment https://forums.kleientertainment.com/forums/topic/83699-how-to-force-an-earthquake/ Share on other sites More sharing options...
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