Jump to content

How to Force an Earthquake?


Recommended Posts

Hi there, I am editting the Old Bell mod for my own use and trying to restore the behavior of causing an Earthquake when used in caves....

Right now I am using this snippet...
 

local world = TheWorld
if world:HasTag("cave") then
  if world.components.quaker then
    world:DoTaskInTime(2, function(world)
    world.components.quaker:ForceQuake(5)
    end)
  end
else


But it does nothing. :( Anyone have a solution, please?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...