Jump to content

Less Enemy Health More Waves


The Curator

Recommended Posts

Two biggest so-so aspects of The Forge so far just seems to be the balance of the arena itself.

 

The enemies health amounts feels akin to playing an RPG on the stupidmax difficulty setting, where all the grunt enemies that are obviously meant to perish in a few hits take many to fall. And it just feels fundamentally wrong that this rat is capable of tanking ten sword strikes. Fighting the enemies in The Forge feels so much like it's just dragging on and on, and you're just whittling them down amongst the chaos and eventually they start dying from the cumulative damage. It doesn't feel like a natural battle at all.

The lack of enemy wave diversity also makes it feel more dull then it could be. Since the pattern is literally: the singular pigs wave, the trio pigs waves, the horde pigs wave, the crocoviles wave, the second crocoviles wave, the tortanks wave, the venomeer wave; the boarilla wave, the double boarilla wave, the boarrior. Like there's no creativity to the enemy arrangements, all the waves up until the boarilla are just players fighting one enemy basically. And it's a lot of that enemy, and they're all mega tanks. We're introducing a new enemy, fight twenty of it right now, and then you won't see that enemy again until the final waves.

 

Would be a lot more interesting if the enemies had half their default health so they don't feel so unnaturally resilient, but there's twice as many waves which include more diverse combinations of the enemies then just; one enemy times twenty.

 

Smaller notes would be, nerfing the boarilla in some way so having movement speed stacked isn't mandatory to evade it. It's just not fair at all that you literally can't stop it from hitting you unless you stack a specific statistic. It would also be nice if the double boarilla wave was nerfed so teams can fight the boarillas head on if they want instead of it being essentially mandatory for a Runner to distract one while the team kills all the minions and the boarilla. Being the Runner isn't fun or interesting and it's a very tedious and specific role to succeed in; yet if you can't do it your team is potentially ruined. The double boarilla wave and the boarilla's ridiculous speed are what makes the existence of a Runner fundamental to having a good chance of survival. Basically, one of the six players in the team has to not have fun during the boss waves.

How about buffing Maxwell's passives since having half the health of most characters isn't exactly worth a rare to uncommon 150 damage proc. Yes, yes, it is consistent with Together for Maxwell's offensive shadows to be underpowered but does it really need to be. Would also be nice if there was a second tier melee weapon, considering that every other weapon type has a second tier, and the melee weapon specials could use a damage buff. Maybe turn Wigfrid's spear into the second tier melee weapon and have her start with a hammer or such.

 

Hopefully when the event officially begins, beta players will receive as many chests as level ups they got. Since, there's such a variety of items that can be unlocked like, it would be unfair for beta players to do all that grinding; then have the progress wiped so they have to grind it all again but now with the experience being less fresh then it would be if they played the actual release. Because the event is potentially complete, all the content is here, the beta players are playing the actual event just right now it's being community tested for the sake of a more secure "official" launch. So it should at least be accounted for that beta players who played the beta a lot should be given a break on the grinding required to unlock all the stuff for real, since they all grinded in the beta but it didn't count then.

It would just be tedious and punishing that testers have to grind for hours and hours to get the unlocks for real when they already did it, so now they have to do it all again but with the game being more stale then it was when they first arrived.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...