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a bunch of suggestions/minor bug reports


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been saving up some suggestions for a while, I'm gonna organize these in order of importance, more important ones first:

  1. some sort of water purifier that actually gets rid of germs instead of just converting polluted water into regular water
  2. make polymer presses manual/make it so they can only run when they actually have liquid in the pipes. maybe also make oil refineries automatic
  3. Duplicants should be able to finish using the restroom or shower without leaving, switching stalls, or pausing if there's already some water in the outtake pipes
  4. alloted times for showering since my duplicants seem to spend 30% of their time showering
  5. some sort of alert if a dupe gets trapped somewhere due to sand, falling, construction, deconstruction etc. Idle doesn't always help as a notification.
  6. oil refinery use isn't listed in the job tab. Massage use is listed as a job. I'm assuming this denotes whether or not they're allowed to get massages but it's not super clear.
  7. Rooms should have a slightly larger maximum area, and clarify what is considered an industrial building. The game seems to be treating heavy-watt join plates as industrial objects. Maybe include industrial objects in the room overlay?
  8. alerts for binge-eating dupes
  9. if a dupe is carrying something on a ladder and switches tasks, they should only be able to drop what they're carrying once on solid ground.
  10. add a way to tell duplicants to move debris in ways other than sweep (for feeding captured hatches, for example)
  11. for high stress duplicants, info for primary cause of stress. Even if they have popped eardrums, it could actually be low decor making them upset and not the air pressure and it's hard to figure out which sometimes.
  12. Custom Duplicant generator: some sort of UI accessible from the start menu that would let users create a duplicant that can be offered by the printing pod in-game if it's saved. Would create base duplicant stats like appearance, name, description, and stress response. Could be shared with others if saved as a file (kind of like how debug can generate YAML files.)
  13. stylus compatibility: I play Oxygen Not Included on a Cintiq and I can only interact with the game if I use the mouse. 
  14. variety for crude and quaint paintings

 

Bugs and bug-ish things:

I feel like most of the bugs I've been noticing are more appearance based and don't really negatively affect gameplay, so I don't feel that they need to be put in as bug reports, but anyway:

  1. ugly crier, mopping, and exosuit changing animations still seem to show red squares for missing assets
  2. duplicants sometimes still have red dots on their chins when eating and sleeping
  3. Exosuit helmets flip the wrong way when duplicants are using oil refineries. I'm pretty sure this is because the animation has the helmet mirror across the x axis instead of flipping on the y axis.
  4. kicking a duplicant off a bed while they're sleeping will give an "unreachable bed" alert and give the duplicant intermittent insomnia. They won't claim a new bed if one is available
  5. sometimes cots will stay unassigned and multiple duplicants will claim them and share the same cot.

 

Duplicant behaviors and interactions:

It was mentioned that there would be more ways that duplicants would interact with each other in the future, and I figured I'd add some suggestions for some possible ways they could interact:

Friendship scale: some point based system that determines whether two duplicants are on good terms based on past interactions

  • Best Friends: stress relief bonus when near each other, can calm down each other if they're having a stress response
  • Friends: minor stress relief bonus
  • Acquaintances/neutral: no effect
  • Frienemies: minor stress increase
  • Enemies: stress increase, when stressed out enough they may attack each other

new duplicants are automatically set as "friends" for all duplicants

friends and best friends are indicated by smiling at each other when passing by. Frienemies/Enemies would glare at each other instead

Activities/scenarios that affect friendship scale:

Positive:

  • being a physician/giving aid
  • mopping or sweeping messy areas
  • working together on a task (art, building, etc)
  • rescuing trapped duplicants (maybe add some sort of gravity multitool that can move other duplicants out of holes or unreachable areas)
  • assisting incapacitated dupes
  • cooking

Negative:

  • damaging buildings during a tantrum (negative effect only applies to whoever has to fix it and to dupes in the area when they're having a tantrum)
  • eating more than their fair share of food  (only affects nearby hungry duplicants and the next duplicant who uses the same fridge/ration box if applicable)
  • vomiting (only affects squeamish dupes and whoever has to mop it up.)
  • crying (only affects non-friend/best friend dupes that are in the same area or have to mop it up)
  • making a mess (only affects non-stressed dupes who have to mop it up)
  • interrupting other's sleep by snoring (only affects those who get their sleep interrupted)
  • flatulence (only affects duplicants who alert the "something smells bad" emote)
  • dropping things so that other duplicants have to sweep them up
  • attacking an enemy dupe while in the presence of other dupes

Feelings wouldn't necessarily be mutual, which could lead to some interesting interactions

 

 

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