EverSoNitro Posted September 13, 2017 Share Posted September 13, 2017 (edited) I've made a character with custom food items, and I wanted a feature to have my character not receive as much health, sanity, and hunger from them as other characters. However, I'd also like to make it so my friend's character receives bonus values from my character's food. However, while testing, I encountered this error: My code for the item in question is as follows: local function SweetieShakesBurger (inst, eater) if eater:HasTag("frycook") then --If Whoopee eats it eater.components.sanity:DoDelta(-10) -- 10 Sanity for Whoopee eater.components.health:DoDelta(-5) -- 5 Health for Whoopee eater.components.hunger:DoDelta(-10) -- 40 Hunger for Whoopee else if eater:HasTag("sswaitress") then --If Scrunchie eats it eater.components.sanity:DoDelta(+10) -- 30 Sanity for Scrunchie <--This is line 20 eater.components.health:DoDelta(+5) -- 15 Health for Scrunchie eater.components.hunger:DoDelta(+10) -- 60 Hunger for Scrunchie end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst:AddTag("burger") inst:AddTag("whoopfood") inst.AnimState:SetBank("burger") inst.AnimState:SetBuild("burger") inst.AnimState:PlayAnimation("idle") if not TheWorld.ismastersim then return inst end inst:AddComponent("edible") inst.components.edible.healthvalue = (10) inst.components.edible.hungervalue = (50) inst.components.edible.sanityvalue = (20) inst.components.edible.foodtype = "MEAT" Is there a different symbol I have to use, rather than a plus sign, to add to the base values? Edit: I have noticed the formatting error regarding the "else if" line, and corrected it. Edited September 13, 2017 by EverSoNitro Link to comment Share on other sites More sharing options...
Lumina Posted September 13, 2017 Share Posted September 13, 2017 You don't need any sign as far as i know, if you want to add it. I'm also not sure you need () symbols here : inst.components.edible.healthvalue = (10) inst.components.edible.hungervalue = (50) inst.components.edible.sanityvalue = (20) Link to comment Share on other sites More sharing options...
EverSoNitro Posted September 13, 2017 Author Share Posted September 13, 2017 Thanks. And the () symbols haven't given me any trouble when I tested it without the character-specific values. Link to comment Share on other sites More sharing options...
Lumina Posted September 13, 2017 Share Posted September 13, 2017 Ok, i wasn't sure if they could cause trouble or not. If they don't, then it's fine Link to comment Share on other sites More sharing options...
EverSoNitro Posted September 13, 2017 Author Share Posted September 13, 2017 I actually just encountered another issue with my food items. Well, not so much an issue as a feature. I noticed on my most recent world spawn that there was a pig and his house nearby. So, like any good neighbour, I attempted to give him one of my burgers. Unfortunately, I wasn't given any sort of option to. How can I make it so that I can share food with followers? And, on a related topic, how do I tag food as Monster Food (i.e. Monster Meat, Lasagna, and Durians) Link to comment Share on other sites More sharing options...
Lumina Posted September 13, 2017 Share Posted September 13, 2017 inst:AddComponent("tradable") inst.components.tradable.goldvalue = TUNING.GOLD_VALUES.MEAT Second line is for pig king, if you want to exchange your food for gold. As far as i know, adding the first line should be enough to allow you to give your food to classic pig. Link to comment Share on other sites More sharing options...
Lumina Posted September 13, 2017 Share Posted September 13, 2017 (edited) 19 minutes ago, EverSoNitro said: And, on a related topic, how do I tag food as Monster Food (i.e. Monster Meat, Lasagna, and Durians) If you want that the food transform pig into werepig, downside to be ignored when eated by webber, add tag "monstermeat" If you want the food to be a food ingredient, and give you monster lasagna when overused, give the cooking tag "monster" : AddIngredientValues({"mymonstermeat"}, {monster=1, meat=0.5}) for example.(this is in my modmain) Edited September 13, 2017 by Lumina Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now