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is anyone else *mildly* irritated/amused about how Dupes with the Destructive Stress response chooses targets?


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*coughs* specifically, the way a Dupe allegedly gone temporarily insane calculatingly crosses the map to attack a specific piece of vital infrastructure, as opposed to all the breakables surrounding them XD

Mostly amused, because I caught on to the behaviour early on in one of my colonies. I saw how they'd always go first for one battery, and if that one was down, they'd go for the one next to it -- Neither of which were any longer the slightest affecting my power network for anything in the near vicinity. I did want to get rid of those two batteries to leave it as free space for potentialyl something else, but after seeing how the Dupes were lured to that as magnets, left it in for safety.

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