Lumina Posted July 30, 2017 Share Posted July 30, 2017 Hi, I want the character i'm working on to lose sanity near moles (because they steal treasure). So as far as i understand i must search entities to search for moles, right ? How do i do this ? Thanks for the help Link to comment https://forums.kleientertainment.com/forums/topic/80909-negative-sanity-aura-near-some-prefabs/ Share on other sites More sharing options...
alainmcd Posted July 30, 2017 Share Posted July 30, 2017 Use custom_rate_fn in your character's master_postinit: inst.components.sanity.custom_rate_fn = sanityfn Define a sanityfn in your character file that uses TheSim:FindEntities: TheSim:FindEntities(x, y, z, radius, MUSTHAVETAGS, CANTHAVETAGS, MUSTHAVEONETAG) MUSTHAVETAGS, CANTHAVETAGS and MUSTHAVEONETAG should be tables containing all tags to look for (and, not and or respectively). So something like: local function sanityfn(inst) local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, TUNING.SANITY_EFFECT_RANGE, {"mole"}) local delta = 0 for k, v in pairs(ents) do local distsq = math.max(inst:GetDistanceSqToInst(v), 1) delta = delta - TUNING.SANITYAURA_SMALL / distsq end return delta end Link to comment https://forums.kleientertainment.com/forums/topic/80909-negative-sanity-aura-near-some-prefabs/#findComment-942701 Share on other sites More sharing options...
Lumina Posted July 30, 2017 Author Share Posted July 30, 2017 Thanks, it's working fine Link to comment https://forums.kleientertainment.com/forums/topic/80909-negative-sanity-aura-near-some-prefabs/#findComment-942702 Share on other sites More sharing options...
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