Sebiwan Kenobi Posted July 11, 2017 Share Posted July 11, 2017 Hello Could it be possible to have a fonction open/close with a switch pressure (gas/liquid) for the mechanized door Let me explain: I put a door on a pressure switch, if the pressure is reached, the door opens (gas / liquid) when the pressure back down the door closes. This could be very practical Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/ Share on other sites More sharing options...
eloy2030 Posted July 11, 2017 Share Posted July 11, 2017 yeah, i thought about it, also, the ability to open/close doors WITH a switch, at a distance. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938592 Share on other sites More sharing options...
Buldric Posted July 12, 2017 Share Posted July 12, 2017 The challenge would be in the implementation, I think. Would powering the door open it? In which case, would the door consume power the whole time it was open? Since the game already has a wiring system based on moving power around, it seems like it would be awkward to add a separate system that supports binary logic only. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938739 Share on other sites More sharing options...
eloy2030 Posted July 12, 2017 Share Posted July 12, 2017 5 hours ago, Buldric said: The challenge would be in the implementation, I think. Would powering the door open it? In which case, would the door consume power the whole time it was open? Since the game already has a wiring system based on moving power around, it seems like it would be awkward to add a separate system that supports binary logic only. well, game-lore wise, what u said is true, but it wouldnt be so hard. Just "transfer" the logic from the door itself to the switch. Imagine, right now, if u want to open a door, u click on the door and u have the options: Open/auto/close. Just use that on the switch. Right? Edit: And, yes, the door should be powered but would only consume power like it does now. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938820 Share on other sites More sharing options...
Buldric Posted July 13, 2017 Share Posted July 13, 2017 5 hours ago, eloy2030 said: Just "transfer" the logic from the door itself to the switch. Transfer how, exactly? How would you pair the switch with the door? Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938872 Share on other sites More sharing options...
eloy2030 Posted July 13, 2017 Share Posted July 13, 2017 29 minutes ago, Buldric said: Transfer how, exactly? How would you pair the switch with the door? well, what i said in the previous post... that should explain it. i really dont know what else to say. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938880 Share on other sites More sharing options...
Buldric Posted July 13, 2017 Share Posted July 13, 2017 I don't mean to come across as hostile. I'm just trying to encourage you to flesh out what you're actually suggesting here. To "transfer" the logic from the door to the switch is vague. Are you using the existing logic system, or proposing another layer purely dedicated to logic? Or do you just mean being able to pair two things wirelessly? Because that seems a bit cheesy. Assuming you use the existing wire system and treat "powered" as open, and "unpowered" as closed, how would this interact with the open/auto/lock options already available? You would probably have to treat the door as an OR gate (meaning it opens when powered OR when set to "open" in the UI). Also, it seems cheesy to me that you have a door stay open while powered, without actually consuming any power... but it also doesn't make sense that the door requires power to stay open. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938896 Share on other sites More sharing options...
eloy2030 Posted July 13, 2017 Share Posted July 13, 2017 1 hour ago, Buldric said: I don't mean to come across as hostile. I'm just trying to encourage you to flesh out what you're actually suggesting here. To "transfer" the logic from the door to the switch is vague. Are you using the existing logic system, or proposing another layer purely dedicated to logic? Or do you just mean being able to pair two things wirelessly? Because that seems a bit cheesy. Assuming you use the existing wire system and treat "powered" as open, and "unpowered" as closed, how would this interact with the open/auto/lock options already available? You would probably have to treat the door as an OR gate (meaning it opens when powered OR when set to "open" in the UI). Also, it seems cheesy to me that you have a door stay open while powered, without actually consuming any power... but it also doesn't make sense that the door requires power to stay open. yeah, no worries, i thought i'd get that answer... XD 8 hours ago, eloy2030 said: Imagine, right now, if u want to open a door, u click on the door and u have the options: Open/auto/close. Just use that on the switch. Right? the idea is that the door must be connected by wire. Switch someplace in the middle (where u want to access the door from). Now, when i mean transfer, I mean, that u would treat the switch as u would the door. So, Instead of "activating" the door, u'd activate the switch. The mechanic stay the same. Just click on the switch (special -new- kind of switch) and give the order there. As the switch is connected to the door via wire, it would transmit the input to the door. Then, the door would open, close or be set to auto. No binary power/no power. Now, really, i hope it makes sense, i wouldn't know how to explain it better. Feel free to ask me again, though. Thank u for ur patience. XD Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938911 Share on other sites More sharing options...
brummbar7 Posted July 13, 2017 Share Posted July 13, 2017 I like the switch idea. So basically there's be a new electrical item, perhaps called a 'remote station'. You put that on a circuit, and then select another item on the circuit to link the remote to. Then perhaps the original item has it's controls greyed out, and the relay then gains those same controls? I'd really want the ability to label the remotes though. You could remotely link it to a switch or valve, to activate/change it from afar. Maybe down the tech tree, there's 'wireless remotes' that can be linked to any item, not just ones on the same circuit. It'd be neat if the graphic of the remote changed depending on what it was linked to. So linked to a switch it might be a different switch, linked to a valve it might be a knob with dial above, etc. Would help the player organize their 'control rooms'. Link to comment https://forums.kleientertainment.com/forums/topic/80526-mechanized-door/#findComment-938956 Share on other sites More sharing options...
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