LoganBerry Posted June 27, 2017 Share Posted June 27, 2017 Completely new to this whole modding etc thing, I am grasping the script concept pretty well, however, I am trying to do a simple task and not finding any answers. In short I want to change my character's sanity drain to a small amount during the day, less in the evening, and none at night. Any help is appreciated and remember, especially with scripting I am a novice! Also if you know off hand if there is a way to make a character a little more comfortable in chilly weather, and also more uncomfortable in the heat to balance out, that would be just lovely! Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/80203-lower-the-sanity-drain-at-nightcharacter-mod-help/ Share on other sites More sharing options...
alainmcd Posted June 28, 2017 Share Posted June 28, 2017 Hi @LoganBerry, welcome to the forums! You can set custom sanity values with dapperness, night_drain_mult and custom_rate_fn for the sanity component. dapperness in this case you might not need, it sets a flat sanity gain (or penalty) to your character at all times. Maxwell uses it. night_drain_mult affects time of day and light sources, I'd recommend you set it to 0 so your character isn't affected directly by this and instead handle it separately. Which is where custom_rate_fn comes in: it allows you to set a custom function to calculate (extra) sanity to your needs. For example, you could use this in your character lua file to handle time of day and temperature: local function sanityfn(inst) local ret = (GetClock():IsDay() and -5) or (GetClock():IsDusk() and -3) or 0 local temp = inst.components.temperature:GetCurrent() if temp > 50 then ret = ret + -(temp-50)/10 elseif temp < 15 and temp > 0 then --no sanity gain when freezing ret = ret + (15-temp)/5 end return ret end Then call it from your fn function: local function fn(inst) -- other character stuff -- ... inst.components.sanity.night_drain_mult = 0 inst.components.sanity.custom_rate_fn = sanityfn end Note that: I have not tested the code, so it could crash (unlikely, though); I made up the numbers, you'll want to make sure the values work for you (and I recommend you take a look at the scripts/components/sanity.lua file, specifically the Sanity:Recalc function); and I'm assuming RoG/SW, vanilla is very similar. PS: you posted in the tutorials section. If you're looking for help with your mod, I suggest you post directly in the DS Modding section, or the DST Modding section if it's for DST. Link to comment https://forums.kleientertainment.com/forums/topic/80203-lower-the-sanity-drain-at-nightcharacter-mod-help/#findComment-935425 Share on other sites More sharing options...
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