chongitabonita Posted June 21, 2017 Share Posted June 21, 2017 I just started modding, and i got to the part with animations. i never tested it to see if it was with the coding, (I used the forum here to help) and i drew all of the faces! when i start up the server, it crashes even before i get to the character screen. it works fine with out it, but i worked so hard, i dont want to start all over again, Link to comment https://forums.kleientertainment.com/forums/topic/80056-my-mod-crashes-the-game/ Share on other sites More sharing options...
Residays Posted June 21, 2017 Share Posted June 21, 2017 Well, we can't really do much without the logs. Assuming you have Windows: Go to My Documents/Documents > Klei > DoNotStarveTogether and copy & paste here the content of client_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/80056-my-mod-crashes-the-game/#findComment-933798 Share on other sites More sharing options...
chongitabonita Posted June 21, 2017 Author Share Posted June 21, 2017 I think this is it? [00:00:00]: System Memory: Memory Load: 33% Available Physical Memory: 5355m/8096m Available Page File: 12628m/16190m Available Virtual Memory: 3984m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 27m Working Set Size: 27m Quota Peak Page Pool Usage: 206k Quota Page Pool Usage: 202k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 218082 [00:00:00]: Current time: Wed Jun 21 13:20:31 2017 [00:00:00]: Don't Starve Together: 218082 WIN32_STEAM [00:00:00]: Build Date: 1996 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1846970 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (12684) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:02]: ProfileIndex:7.14 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\New Folder\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'ConsoleInput' (12712) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198383439977 [00:00:02]: SteamID: 76561198383439977 [00:00:02]: HardwareStats: OS name Microsoft Windows 7 Home Premium version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz manufacturer GenuineIntel clockSpeed 1701 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics Family driverDate 20140122000000.000000-000 megsOfRam 2112 refreshRate 60 videoModeDescription 1600 x 900 x 4294967296 colors driverVersion 10.18.10.3412 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1600,838 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: CreateEGLContext: 16 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: RestoreWindowPosition [00:00:02]: Saved Client Pos (0 x 22) [00:00:02]: Adjusted Window Pos (-8 x -8) [00:00:02]: EnsureWindowOnScreen [00:00:02]: All good. [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: THREAD - started 'WindowsInputManager' (10140) [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (Intel(R) HD Graphics Family) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Renderer initialize: Okay [00:00:03]: AnimManager initialize: Okay [00:00:03]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths loaded morgue 5361 [00:00:06]: PlayerHistory loaded player_history 696 [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:08]: Load FE [00:00:09]: Load FE: done [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:09]: SimLuaProxy::QueryServer() [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:16]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:17]: [200] Account Communication Success (3) [00:00:17]: loaded inventory_cache [00:00:17]: Logging in as KU_DAKJXpxM [00:00:18]: saved inventory_cache [00:00:18]: saved inventory_cache_sig [00:00:19]: SimLuaProxy::QueryServer() [00:01:41]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:01:41]: Frontend-Unloading mod 'all'. [00:01:42]: FrontendLoadMod Alex the sly wolf [00:01:42]: Could not load mod_config_data/modconfiguration_Alex the sly wolf [00:01:42]: Fontend-Loading mod: Alex the sly wolf Version:1.2.3 [00:01:42]: Mod: Alex the sly wolf Loading modworldgenmain.lua [00:01:42]: Mod: Alex the sly wolf Mod had no modworldgenmain.lua. Skipping. [00:01:42]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. Link to comment https://forums.kleientertainment.com/forums/topic/80056-my-mod-crashes-the-game/#findComment-933840 Share on other sites More sharing options...
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