Mr.Cuddlesworth Posted June 14, 2017 Share Posted June 14, 2017 (edited) So I'm working on my first mod to learn how to program LUA so I can develop better mods in DST. In this mod, I want to add a ball of yarn that soothes the character, restoring their sanity by 25. I have the item as an edible, and every time that item is consumed, it restores the sanity as planned. I just don't like the idea of the character eating a ball of yarn. And I also don't really know how to make the item so it doesn't stack. I currently have it under a large item, but it still stacks; inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM instead of having it as inst:AddComponent("stackable") Should I have it as inst:AddComponent("unstackable") ? If you need the code, this is yarn_ball.lua; local assets = { Asset("ANIM", "anim/yarn_ball.zip"), Asset( "ATLAS", "images/inventoryimages/yarn_ball.xml" ), } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("petals") inst.AnimState:SetBuild("yarn_ball") inst.AnimState:PlayAnimation("anim") if not TheWorld.ismastersim then return inst end inst.entity:SetPristine() inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/yarn_ball.xml" inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM inst:AddComponent("edible") inst.components.edible.healthvalue = 0 inst.components.edible.hungervalue = 0 inst.components.edible.sanityvalue = 25 inst.components.edible.foodtype = FOODTYPE.MEAT inst:AddComponent("inspectable") return inst end return Prefab("common/inventory/yarn_ball", fn, assets) I have the foodtype as meat, so the character doesnt reject it, as they are a carnivore. Sorry if this is a lot, I'm just really tripped up with this and want to learn how to create a decent item. Edited June 14, 2017 by Mr.Cuddlesworth The title fits topic better. Link to comment Share on other sites More sharing options...
Lumina Posted June 14, 2017 Share Posted June 14, 2017 I don't see any "unstackable" component in the files, i could have missed it, but why not just commenting the two line about stackable and see what it does ? Also, maybe you could find a way to make an item like spider gland/healing salve, but for sanity ? I don't know if it's possible. Link to comment Share on other sites More sharing options...
Mr.Cuddlesworth Posted June 14, 2017 Author Share Posted June 14, 2017 (edited) Alright, I'll try it Thanks! Edit: It's not stackable anymore, thanks, Lumina! I'm still stumped on how not make the item an edible and still function. Edited June 14, 2017 by Mr.Cuddlesworth Link to comment Share on other sites More sharing options...
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