Jpianist Posted May 25, 2017 Share Posted May 25, 2017 (edited) Hello, i'd been away for almost a year and i wish to continue with the mod i left behind, i want to publish it but there are some stuff to do before is ready for it. I made a weapon that shots fire, but the default fire looks awful, i was wondering if it was possible to change it for a better looking one. Is it impossible to change the default fire_projectile? Is just so awful. (i don't mean the fire it self from when something is burning, that one is fine, i mean the projectile) I saw an amazing fire effect the other day in the mod called "Geralt" (based on the witcher books), if you see the 3rd picture of the mod, the fire looks amazing, the problem is that he's using "onhit" codes, so there is not "onequip" animation, and because my mod is an equipable weapon i made the necessary ground_myitem and swap_myitem png files, so how can i make my own png image animation for the file projectile, is it possible? I hope i'm explaining myself enough, i strongly recommend just checking the 3rd picture from the geralt mod and you'll know what i mean. I notice he made his own fire image animation so that it looks that amazing, but where could i put my own animation for the projectile when i already have a ground and swap animation? Is there a way to also change projectile animation? PD: The image itself is not my problem ofc, my doubt is - what - codes should i be using and - where - to make the fire_projectile look how ever i want it to look, having prepared a costumprojectile.zip with the costum projectile animations, or the png's to replace the projectile. I though that maybe i could change this part of the weapon's code: inst.components.weapon:SetProjectile("fire_projectile") Replacing ("fire_projectile") with my desired animation.zip - but the result was that the weapon stop working/shoting, so i'm clueless on what to try next. I'm opened to any suggestions. Thank you in advance. Edited May 25, 2017 by Jpianist Link to comment Share on other sites More sharing options...
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