Casey Dog Posted April 19, 2017 Share Posted April 19, 2017 Micro-managing changing clothes on dupes does not seem like a fun mechanic. I would prefer if instead of making clothing you could instead enhance your dupes (nanotech or cyber dupes?). Since you can't control what each individual dupe is doing (I like that actually, lemmings mechanic) clothing just means your winter gear dupes move into a heated area and die which means they are a little too stupid and rather than adding a game mechanic its adding tedium. Since dupes are printed, thematically a machine that adds extra printing onto an existing dupe seems interesting. Maybe the lower levels of the machine has a chance / higher chance of adding a drawback (or randomizing the perk). Maybe the machine enhances your printer so instead of adding a new dupe it improves an existing dupe. Maybe each dupe gets one augment slot but a perk allows 2 augments, a drawback adds none. This allows a new tech branch. As a lazy programmer, the augments could just be the existing character generation perks ... that lets you make an arbitrary depth / research tree and every time you add a new perk you get a possible new augment "for free". This way you could add new character generation perks like cold resistance and just ride that wave. Link to comment Share on other sites More sharing options...
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