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issue with priority mechanic and suggestions for the plumbing


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Hello Y'all,

I love this game so far and really want to help see it succeed. with that in mind, would like to share my thoughts. the game mechanics so far are great overall. I really like how easy it is to place items and design structure layouts. I really only have two issues/suggestions currently.

1. the Priorities mechanic needs to be be more strictly followed. I know the Dupes are autonomous in their actions and stress seems to affect their effectiveness; but I would really like to be able to set an item to "Priority 9"  while everything else is "5" or lower and actually have them do the "9" item first!  

2. I am fine with the plumbing for the most part. it just has two major issues. the first and most pressing for me is the in/out ports. it would be extremely useful to be able at least swap which side is inflow and outflow, allowing us to better utilize pipes and minimize wasted plumbing. a further suggestion would be to allow us to rotate the bridges vertically in 90 degree increments to allow for even more effective plumbing designs. 

these are my two main suggestions and as I said, I really love this game already and hope to see become even better!

1 hour ago, Cobblair said:

1. the Priorities mechanic needs to be be more strictly followed. I know the Dupes are autonomous in their actions and stress seems to affect their effectiveness; but I would really like to be able to set an item to "Priority 9"  while everything else is "5" or lower and actually have them do the "9" item first!

Dupes put their life sustaining activities - sleep, food, and toilet - in the first place. Then, when a dupe is free to pick another task, he picks highest priority available task first. So if you assign 9 to some single thing, some dupe will get on to it as soon as one is done with his current task. That assumes it is possible to start working on it, i.e. the place is reachable and required materials are available.

1 hour ago, Cobblair said:

a further suggestion would be to allow us to rotate the bridges vertically in 90 degree increments

Have you tried the O key? Not everything can be rotated but particularly bridges can.

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