Jonathan Hoffman Posted March 14, 2017 Share Posted March 14, 2017 In the late game, you really need one of two things: a lot of water or a lot of algae. There seems to be a huge deal of variety in how abundant these resources are in each world generation. I've played games where I ran out of algae really early on, with none in sight anywhere near my base. Other games had such rich deposits that I never came close to running out, even supporting a base with some 20 dupes. When I saw that you could convert slime into both water and algae, I thought: Eureka! A late-game solution for survival! So I built a slime distillery thing, and waited patiently. Ten minutes go by. 10 kg of algae?! What?! Mining a single block of algae gives you 100x this amount. I get that maybe you'll need to build a dozen of these things to support a big base. But right now, they hardly seem worth the trouble to process large amounts of slime into barely enough algae to support one oxidizer. All things considered, shouldn't a block of slime yield more than a single block of algae? It should represent a higher concentration of useable material, considering it emits toxic gas even when in a storage crate, the stuff is a pain to work with. If there's not a big reward for doing so, I don't know why I'd bother. Link to comment Share on other sites More sharing options...
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