Espii Posted March 14, 2017 Share Posted March 14, 2017 I set up 6 biodistillers in hopes of creating algae fast enough to sustain my colony with oxygen. I built 1 in my previous play through and it wasn't enough. Because i wanted to focus on algae generation for a while, I set the biodistillers and the slime mining priority to 9 in hopes that my dupes focus on this. Problem I encountered from this was that my dupes would mine a slime tile, grab the slime, and run straight back to deposit the slime. This is far less efficient than the dupes mining as much slimes as it can carry and returning to the distillery After screaming at the dupes for a while, I realized the problem. After the dupes mines out a slime tile and pick up 1 slime, it would see that the distillery has priority 9 and it is holding something that this priority 9 building needs. So, it decides that it must stop all other actions and turn in that 1 slime in it's inventory The solution was to put mining priority higher than the distillery priority... To bad, I found this out AFTER my dupes obtained 100% stress and so there was no going back. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.