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Bad Traits 'n Good Traits


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The bad stuff.

Red:  EXTREME-ish to work with,  Orange:  Hard to work with,  Green:  Meh to work with.   (Pure opinion)

Picky Eaters:

Picky Eater is a bad trait you can get on a dupe.

If this dupe eats something gross, such as a meal worm, it will be sick/or not eat it. This could starve the dupe, making it a pain to feed them.

If people use this trait in a certain way, they could make it so the dupe is eating gross things 24/7 and making them sick, so they can get their contaminated water (sick) to produce clean water.

Gross things might include: Meal worms, Old meal worms (or out-of-date/dead), Mush Bars if eaten too much, anything out-of-date/dead.

 

Germophobia:

This is another bad trait you can get on a dupe.

If a dupe has been uncleansed/has dirty hands for 15+ days, the dupe will not eat AT ALL, making this dupe a pain in the a**.

People will have to search for bleach stone RIGHT AWAY.

Just like Picky Eaters, if a germaphobia eats anything dead/out-of-date it will not eat it.

 

OCD Prone:

OCD Prone is, well, OCD Prone.

Basically, if anything is not even enough, this dupe will get stressed alot.

Thats it, really for OCD...

 

Lazy:

If you have a dupe with this trait, the dupe is slower to do a job and may slack off (such as walking off and turning idle, even when there is a job active) and you will need to move the dupe with the "move here" to actually do the job. Sometimes, the dupe may sleep while slacking off, making it even more of a pain because they get stressed if you interrupt their sleep.

Also, if he is the person controlling the power (running), he has a higher chance to slack off. Terrible, right?

 

 

The Good Stuff

Red:  Thats pretty cool,  Orange:  Thats useful,  Green:  Amazing.

Strong Bladder:

A strong bladder makes a dupe less neeeding to go to the toilet (duh.)

I cant think of any more good traits...

 

 

FIN

 

 

 

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On 2017.03.11. at 9:50 PM, Square_ said:

Lazy:

If you have a dupe with this trait, the dupe is slower to do a job and may slack off (such as walking off and turning idle, even when there is a job active) and you will need to move the dupe with the "move here" to actually do the job. Sometimes, the dupe may sleep while slacking off, making it even more of a pain because they get stressed if you interrupt their sleep.

Lmao, fantastic idea, i would love to see that in game.

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Good:

Iron will - The dupe thrives under pressure.  As stress increases to a specific point, the dupe gets stat buffs. (Possibly balance with making it a little harder to reduce stress past the tipping point.)

 

Bad:

Forgetful - Dupe may forget the task they're en route to, causing a brief idle period as they think of what to do next.

Workaholic - If this dupe is idle, they get a stress-building debuff. 

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Good:

Empathetic: This dupe seems to know when someone in the colony is almost at their tipping point. They will stop what they're doing and prioritize who has 60-100% stress to help calm them down. Will refuse to do job: attack.

 

bad:

Dry Skin: This dupe seems to never stop scratching. Will periodically stop whatever they're doing and scratch all over their bodies unless in water.

Sweaty: <name of dupe> are always sweating, as they are worried that it will make them smell, making <name of dupe> stay in a constant, smelly cycle of sweat. periodically produces small amounts of polluted water, and is a walking source of stress for other dupes.

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