Filigrani Posted March 8, 2017 Share Posted March 8, 2017 I ask for help! I'm trying to add a new action for one object. First I say that this is not an example! This method does not work and I ask for help from you! First I created a new component "drop_please.lua" in \scripts\components local Drop_Please = Class(function(self, inst) self.inst = inst end) function Drop_Please:Drop_All(askdrop) if askdrop:HasTag('player') and self.inst.prefab == ("abigail_human") then self.inst.components.inventory:DropEverything() end end return Drop_Please Then I added this to the modmain AddAction("DROP_ALL", "Command drop all.", function(act) if act.target.prefab == ("abigail_human") then act.target.components.drop_please:Drop_All(act.doer) return true else return false end end) AddComponentAction("SCENE", "drop_please", function(inst, doer, actions, right) if right then if inst.prefab and inst.prefab == ("abigail_human") then table.insert(actions, GLOBAL.ACTIONS.DROP_ALL) end end end) AddStategraphActionHandler("wilson", GLOBAL.ActionHandler(GLOBAL.ACTIONS.DROP_ALL, "drop_all")) AddStategraphActionHandler("wilson_client", GLOBAL.ActionHandler(GLOBAL.ACTIONS.DROP_ALL, "drop_all")) As a result, the action appears. But it does not work with a mouse click. What am I doing wrong? What is missing? Link to comment Share on other sites More sharing options...
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