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I was messing around, and I managed to create a (somewhat) custom turf (and by custom I mean it's already in the game, however it's not possible to move it by default). And I was trying to make that turf "manmade" so puddles can't spawn on it if it is in Shipwrecked. And that is a problem, I searched in the game directory for phrases like puddle, flood or turf and there is no sign of anything. Basically the only thing I found is this small part of code in DLC0002/prefabs/shipwrecked.lua:

	local groundtiles = require "worldtiledefs"
	
	[...]
	
	local flooding = inst.entity:AddFlooding()

	for i, data in ipairs( groundtiles.flooding ) do
		local tile_type, props = unpack( data )
		local handle = MapLayerManager:CreateRenderLayer(
				tile_type,
				resolvefilepath(GroundAtlas( props.name )),
				resolvefilepath(GroundImage( props.name )),
				resolvefilepath(props.noise_texture ) )
		flooding:AddRenderLayer( handle )
	end

Since it was referencing the worldtiledefs.lua file, I checked in there too. However the only thing that was present in there was 2 lines of code that reference beach and flood tiles.

So after searching for a few hours, I found nothing... Does anyone know how to prevent puddles from spawning on certain types of turf?

Edited by NobodyCares69

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