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Temperature troubles


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I would like to see temperature be a bigger problem. I very rarely have any over heating issues even in my main power production room which should have the highest heat. The only thing that seems to really produce heat is the dups so things like active machinery and the showers should radiate some amount of heat while they are being used. So it is hottest where the machine is. Also something i would like to see is the crystal radiate coldness especially since it is -457 F. also i'm assuming later gases will be able to become the liquid form of that gas but I would also like to see that if water gets too cold it becomes ice or if it gets too hot it will boil and become steam.

But something i really want is for the dups to be affected by how hot/cold the air is and not just what their core temperature is. So if they are in a hot area for too long they will get a sweating de-buff which will increase stress and also will very slowly generate contaminated water. If a dup starts to over heat they won't work as efficiently and will do any jobs despite priority. They would also breath more oxygen and have a chance of vomiting or passing out while being over heated.

On the flip side if they are too cold they get a shivering de-buff which would also be a stress increase.It would cause the dup to move and do jobs slower and eat more food.  

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A lot of the mechanics in your first paragraph are already implemented. Machines, especially batteries, do radiate heat. All or at least most of the gasses and liquids can become liquid or solid. I've made both ice and steam. It's a little tricky to do with so little temperature mechanics in the game at the moment.

The Abyssalite intentionally doesn't radiate as it has 0 thermal conductivity. It is meant as an insulator between different regions of the map rather than as a source of cold, so that the entire map doesn't stabilize to the same temperature over time.

I agree that dupes should respond more to heat and cold. More temperature mechanics is one of the specific things that Klei has listed on their "road map" for Oxygen Not Included. I assume there'll be a large update with lots of temp stuff after they've cleaned up a lot of the current bugs.

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