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Sleep interrupted mechanic is really frustrating


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They go to sleep with an almost full bladder, then get up to pee, and gain lots of stress in the next day due to sleeping interrupted.

They shouldn't wake due to full bladder, or at least not go to sleep with an almost full bladder...

This one mechanic has ruined several of my colonies. Something must be done about it.

At the very least, their should be two tiers of sleep interruption: 'needs' interruptions, for things like bladder and food needs, which only provide a minor debuff to stress, if any at all. the second tier, 'distress' interrruptions, should trigger if the dupe wakes up as a result of literally choking half to death, or suddenly being flooded, getting set on fire ect. Or being woken up by loud sleepers. Just as bad I am sure. These woudl create much more severe (but avoidable!) debuffs to stress.

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