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So, i have more time to give more details. What you need is :

- Spriter

- Folders like in the link i gave you (yourfood, containing yourfood, containing yourfood.png)

- Your crockpot food image. I suggest a size of 192*192 because as far as i know resizing it in spriter don't work (which is strange)

1. Open spriter.

2. Create a .scml project in your main folder (the first "yourfood"), name it yourfood.scml.

3. Rename the entity_000 with the name of your prefab

4. Rename the animation "idle"

5. Add your food image (should be in the sub folder named "yourfood")

6. Put the pivot (a small grey circle becoming red when "active") in the center of the image, right click on it, choose "overwrite defaut pivot").

7. Verify that all that should be named "yourfood" is named "yourfood".

8. Create an exported folder in your mod and put the "yourfood" folder containing all the others "yourfood" stuff.

9. Compile (usually, start the game, and it will compile files) and verify it's working fine.

 

Ok, so it could seems a lot if you don't know spriter, but it's doable. Here is a zip of one of my custom food, you could look at it to see how it's done.

chocolate.zip

Don't use this, renaming stuff isn't working well, just mimic the structure and put your own files at the right place.

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