DVGMedia Posted January 26, 2017 Share Posted January 26, 2017 we all know of their ability to make a force field but why is it that in dst the force field is really only an anti flinch while the crown still takes damage while the shield is active Link to comment Share on other sites More sharing options...
KoreanWaffles Posted January 26, 2017 Share Posted January 26, 2017 When the Thulecite Crown's force field is triggered, it will redirect all damage to the crown. The crown doesn't negate all incoming damage, but instead, it absorbs all incoming damage for the duration of the force field. local function ruinshat_proc(inst, owner) inst:AddTag("forcefield") if inst._fx ~= nil then inst._fx:kill_fx() end inst._fx = SpawnPrefab("forcefieldfx") inst._fx.entity:SetParent(owner.entity) inst._fx.Transform:SetPosition(0, 0.2, 0) inst:ListenForEvent("armordamaged", ruinshat_fxanim) inst.components.armor:SetAbsorption(TUNING.FULL_ABSORPTION) inst.components.armor.ontakedamage = function(inst, damage_amount) if owner ~= nil and owner.components.sanity ~= nil then owner.components.sanity:DoDelta(-damage_amount * TUNING.ARMOR_RUINSHAT_DMG_AS_SANITY, false) When the Thulecite Crown procs its force field, it will set the crown's absorption to FULL_ABSORPTION Link to comment Share on other sites More sharing options...
DVGMedia Posted January 26, 2017 Author Share Posted January 26, 2017 hmm oh okay i had realized why this was the case i saw a video of some 1 playing and saw the crown wasnt taking damage but the armor was and that was probably cause of standard dont starve in how the primary armor works as the first absorption taking 100 percent of the dmg in percent form. so that was initially why i started this was because i had saw that happend and thought there was a bug or something Link to comment Share on other sites More sharing options...
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