KittyYuYu Posted January 7, 2017 Share Posted January 7, 2017 Okay, I am very new to coding stuff (i have no coding experience at all) and need help adding some perks to a character of mine. Perks that I hope to add: immune to cold, able to eat all raw meat with no negativity, sanity drain during day but not dusk or night, and small monsters such as birds and rabbits dont flee since he is stealthy. Also, is there a limit on the stats and damage multiplier?? (and how do you add items to your starting inventory???) Link to comment Share on other sites More sharing options...
. . . Posted January 8, 2017 Share Posted January 8, 2017 Put this inside YOURCHARACTER.lua is master_postinit Spoiler inst.components.eater.Eat_orig = inst.components.eater.Eat function inst.components.eater:Eat(food) if food and food.components.edible and food.components.edible.foodtype == FOODTYPE.MEAT and self:CanEat(food) then if food.components.edible.sanityvalue < 0 then food.components.edible.sanityvalue = 0 end end return inst.components.eater:Eat_orig(food) end It should make you not take sanity penalty from any meat, I think .. Link to comment Share on other sites More sharing options...
KittyYuYu Posted January 11, 2017 Author Share Posted January 11, 2017 Oh, thank you! Link to comment Share on other sites More sharing options...
AkaiNight Posted February 5, 2017 Share Posted February 5, 2017 (edited) you can use this for immune to cold inst.components.temperature.mintemp = 20 put it under master_postinit in character.lua that makes your minimum temperature 20 for add items to starting inventory this must be in your character.lua local start_inv = { "fishsticks", "fishsticks", "fishsticks", "fishtacos", "fishtacos", "fishtacos", "ice", "ice", "ice", "ice", "bluegem", "bluegem", "bluegem", } it's a example you can chance the items and you can add more Edited February 5, 2017 by AkaiNight Link to comment Share on other sites More sharing options...
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