Alkalissa Posted December 11, 2016 Share Posted December 11, 2016 I'm trying to make a mod character and wanted to use re-coloured art of Wendy for it. I used krane to extract the files to edit, but since the wendy.zip files don't have an anim.bin bin, I tried others from player_actions.zip, and player_basics.zip etc... but none of them seem to recompile properly. Most of the animations are correct, but some are messed up, like when the character talks to screen they get a third arm and any equipped items become invisible for a short time, or their face slides off when climbing up off the ground... Any ideas what anim.bin I'm supposed to use, or what part of the process should be changed to fix this? Link to comment https://forums.kleientertainment.com/forums/topic/72428-animbin-problem/ Share on other sites More sharing options...
Mobbstar Posted December 11, 2016 Share Posted December 11, 2016 You don't need to use a custom anim.bin, so delete it from the compilation and see if that fixes anything?. If all else fails, since you are just going to recolour stuff, you can edit the atlas.tex directly and rename the build using Matt's build renamer. Link to comment https://forums.kleientertainment.com/forums/topic/72428-animbin-problem/#findComment-847396 Share on other sites More sharing options...
Alkalissa Posted December 11, 2016 Author Share Posted December 11, 2016 Thanks for the advice, I tried removing the anim.bin from the compiled zip but it didn't help. I'm not sure how to directly edit .tex files without converting them, and couldn't find any info on the forums, is there a utility or plugin for it? Link to comment https://forums.kleientertainment.com/forums/topic/72428-animbin-problem/#findComment-847427 Share on other sites More sharing options...
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