mariachiMushroom Posted December 3, 2016 Share Posted December 3, 2016 I'm trying to set up a dedicated server on an Amazon EC2 instance. I'm following the guide: http://steamcommunity.com/sharedfiles/filedetails/?id=590565473 I was able to install and run the server, but my server doesn't show up in the DST list of servers. cluster.ini Spoiler [GAMEPLAY] game_mode = survival max_players = 10 pvp = false pause_when_empty = true [NETWORK] cluster_name = test_server cluster_description = Welcome cluster_password = beNiceKids cluster_intention = social autosaver_enabled = true enable_vote_kick = false [MISC] console_enabled = true [SHARD] shard_enabled = true bind_ip = 127.0.0.1 master_ip = 127.0.0.1 master_port = 10889 cluster_key = dst Overworld server.ini Spoiler [NETWORK] server_port = 11000 [SHARD] is_master = true [STEAM] master_server_port = 27018 authentication_port = 8768 start script Spoiler ./dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Master restart script Spoiler #!/bin/sh # launch of server Overworld #Path Directory name_folder="/home/dst/server_dst/bin" #Command line start_overworld="sh start_overworld.sh" #Start or Restart the server screen -dr dst_server1 -X -S quit cd ${name_folder} screen -dmS dst_server1 ${start_overworld} Server logs Spoiler [00:00:00]: PersistRootStorage is now /home/dst/.klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 198581 [00:00:00]: Current time: Sat Dec 3 22:38:01 2016 [00:00:00]: System Name: Linux [00:00:00]: Host Name: ip-172-31-16-105 [00:00:00]: Release(Kernel) Version: 4.4.0-45-generic [00:00:00]: Kernel Build Timestamp: #66-Ubuntu SMP Wed Oct 19 14:12:37 UTC 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 198581 LINUX [00:00:00]: Build Date: 1537 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4133174080) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:5.91 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /home/dst/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /home/dst/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /home/dst/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (4126145344) [00:00:00]: Token retrieved from: /home/dst/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: /home/dst/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (KU_CNQZ-X6t) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: true [00:00:04]: ServerPort: 11000 [00:00:04]: SteamAuthPort: 8768 [00:00:04]: SteamMasterServerPort: 27018 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: false [00:00:04]: EnableAutosaver: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 10 [00:00:04]: GameMode: survival [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: VoteEnabled: true [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: social [00:00:04]: Online Server Started on port: 11000 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.01 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.02 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA[00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:05]: LOAD BE [00:00:07]: LOAD BE: done [00:00:07]: Loading world: session/5432CB72C2272644/0000000005 [00:00:07]: Save file is at version 4.4 [00:00:07]: Begin Session: 5432CB72C2272644 [00:00:07]: saving to server_temp/server_save [00:00:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:08]: Loading Nav Grid [00:00:08]: setting summerlength 15 [00:00:08]: setting isnightmaredawn false [00:00:08]: setting elapseddaysinseason 0 [00:00:08]: setting isfullmoon false [00:00:08]: setting moisture 0.058333333581686 [00:00:08]: setting springlength 20 [00:00:08]: setting isnightmarewild false [00:00:08]: setting moonphase new [00:00:08]: setting precipitationrate 0 [00:00:08]: setting iswet false [00:00:08]: setting isnewmoon false [00:00:08]: setting iswinter false [00:00:08]: setting israining false [00:00:08]: setting isnightmarewarn false [00:00:08]: setting precipitation none [00:00:08]: setting cavephase day [00:00:08]: setting moistureceil 662.91424560547 [00:00:08]: setting isday true [00:00:08]: setting iscaveday true [00:00:08]: setting season autumn [00:00:08]: setting timeinphase 0.00097242991129554 [00:00:08]: setting temperature 30.059774963915 [00:00:08]: setting isnightmarecalm false [00:00:08]: setting isnight false [00:00:08]: setting isdusk false [00:00:08]: setting iscavedusk false [00:00:08]: setting isautumn true [00:00:08]: setting issnowing false [00:00:08]: setting iswaxingmoon true [00:00:08]: setting pop 8.7995293461234e-05 [00:00:08]: setting snowlevel 0 [00:00:08]: setting issnowcovered false [00:00:08]: setting autumnlength 20 [00:00:08]: setting phase day [00:00:08]: setting nightmaretime 0 [00:00:08]: setting winterlength 15 [00:00:08]: setting isspring false [00:00:08]: setting nightmarephase none [00:00:08]: setting remainingdaysinseason 20 [00:00:08]: setting cycles 0 [00:00:08]: setting iscavenight false [00:00:08]: setting nightmaretimeinphase 0 [00:00:08]: setting wetness 0 [00:00:08]: setting time 0.00048621495564777 [00:00:08]: setting issummer false [00:00:12]: Reconstructing topology [00:00:12]: ...Sorting points [00:00:12]: ...Sorting edges [00:00:12]: ...Connecting nodes [00:00:12]: ...Validating connections [00:00:12]: ...Housekeeping [00:00:12]: ...Done! [00:00:12]: 1 uploads added to server. From server_temp [00:00:12]: About to start a shard with these settings: [00:00:12]: ShardName: [SHDMASTER] [00:00:12]: ShardID: 1 [00:00:12]: ShardRole: MASTER [00:00:12]: MasterHost: (null) [00:00:12]: MasterBind: 127.0.0.1 [00:00:12]: MasterPort: 10889 [00:00:12]: [Shard] Starting master server [00:00:12]: [Shard] Shard server started on port: 10889 [00:00:12]: Telling Client our new session identifier: 5432CB72C2272644 [00:00:12]: ModIndex: Load sequence finished successfully. [00:00:12]: Reset() returning [00:00:12]: [Steam] SteamGameServer_Init(8768, 11000, 27018) [00:00:12]: [Steam] SteamGameServer_Init success [00:00:12]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:13]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:13]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:13]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:13]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:13]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:13]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:13]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:13]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:13]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:13]: Sim paused Thoughts? Link to comment Share on other sites More sharing options...
ToNiO55 Posted December 4, 2016 Share Posted December 4, 2016 Hi @mariachiMushroom there are no error in your log if it's dedicated server on the same computer and on the same network maybe you need to check LAN in the game for see your server Link to comment Share on other sites More sharing options...
mariachiMushroom Posted December 6, 2016 Author Share Posted December 6, 2016 Unfortunately, it's not on the same computer. I was ssh-ing into an Amazon EC2 instance. Link to comment Share on other sites More sharing options...
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