eZeth Posted November 26, 2016 Share Posted November 26, 2016 local function ChattyNodePostConstructor(self, inst, chatlines, child) local newchatlines = {} for i,v in ipairs(self.chatlines) do newchatlines[i] = v .. " DUDE!" end self.chatlines = newchatlines end AddGlobalClassPostConstruct("behaviours/chattynode", "ChattyNode", ChattyNodePostConstructor) Hello, I'm new to DS and DST modding. I've read the example for DST. I don't know where to ask a quick question so I decided to ask here. --[[TOO LONG DIDN'T READ]]-- Does these lines of code consider an All_client_require_mod or is it just a Client_only_mod? Thank you for your answer Link to comment https://forums.kleientertainment.com/forums/topic/72044-quick-question/ Share on other sites More sharing options...
. . . Posted November 27, 2016 Share Posted November 27, 2016 (edited) 7 hours ago, eZeth said: Does these lines of code consider an All_client_require_mod or is it just a Client_only_mod? Your character's saying " DUDE!" with speech yes? So, I think all people would require the mod or the other people wouldn't see your character talking & maybe crash, I think? But you should test to make sure I guess, sorry I wasn't really any help.. Edited November 27, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/72044-quick-question/#findComment-842220 Share on other sites More sharing options...
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