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Up until recently, I had a working mod that enabled Chester to change into more forms than just snow and shadow chester. The code seems to be functioning differently now, but I'm not completely sure how to fix it. 

 

Right now the primary issue is a crash related to MorphShadowEyebone, which I think may be related to how the game cross references the chester.lua, chester_eyebone.lua and the leader component of the eyebone. Anyone know of a way to fix this problem? 

chesterfix(DST).zip

 

Less important at the moment, but does anyone know how to code a chester form that could work as a science prototyper?

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