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Hello, so I've been trying to make the mushtree spores into a follower. I made it so it spawns from a tree you can craft. The mod also comes with various items that have random colors and random colored light to them. My problem is that in DST when I'm using one of the items I created that you can cast on something to give it a random color/color of light  the light doesn't appear. Also after a time the game just crashes after a few minutes of changing the hues of things with the item. The log file's error mentions a 'fromnum' thing but I have no idea what that's about or where it would go.

In the New Reign Beta Branch when I craft the tree that summons the spore follower the game disconnects right after. And also in the Beta branch when I cast the hue changing item on skeletons and player skeletons 2 or more times the skeletons disappear and cause collision-like rubber banding when walking where it used to be. When I reboot the world the skeletons are all visible and walking around them behaves normally. Also not sure waht part of code will let the the item be castable on pickables.

And how can I get more of a blue hue out of things when changing their colors without waiting for winter color cube thing to enhance the blues. When I combine AddColor and MultColor the result tends to look tinted and pastel like and mostly orange/greenish.

I made the mod because I just wanted rainbowy things in game. I finally got a staff to cast on things that change their hue and tried to make them light up but then I get strange crashes. Thank you for any help with this. Very much. Is it possible to make things change into a random hue, and have a random light source every second, or so, without the seasonal lighting affecting their color? I wonder if it's possible to make all objects act like that right on world start. Glowy rainbows everywhere<3

test version wynne.zip

client_log.txt

Edited by Syzuno

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