Rob1 Posted October 9, 2016 Share Posted October 9, 2016 HI I've purchased a dedicated server to play some of the beta with friends. But the server isn't visible in the server list, but it does show up here: https://my.jacklul.com/dstservers/ I hope someone can help. I can connect to it using the console and IP. Here is the server log: Quote [00:00:00]: PersistRootStorage is now C:\TCAFiles\Users\RQ\14163\//config/Server/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 192384 [00:00:00]: Current time: Sun Oct 09 14:24:47 2016 [00:00:00]: Don't Starve Together: 192384 WIN32 [00:00:00]: Build Date: 1355 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -port 10999 -players 12 -console -steam_master_server_port 11000 -conf_dir config -persistent_storage_root C:\TCAFiles\Users\RQ\14163\ -cluster Server -backup_logs -shard Master [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.[WARNING] -backup_logs has been deprecated and replaced with -backup_log_count [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (93616) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.84 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\RQ\14163\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall. [00:00:00]: [Warning] Add failed: 0x80070005 [00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\RQ\14163\//config/Server/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (82372) [00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\RQ\14163\//config/Server/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\RQ\14163\//config/Server/whitelist.txt (Failure) [00:00:00]: Token retrieved from: C:\TCAFiles\Users\RQ\14163\//config/Server/cluster_token.txt [00:00:00]: Token retrieved from: C:\TCAFiles\Users\RQ\14163\//config/Server/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history_staging [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (**********) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: false [00:00:04]: ServerPort: 10999 [00:00:04]: SteamAuthPort: 11001 [00:00:04]: SteamMasterServerPort: 11000 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: false [00:00:04]: EnableAutosaver: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 12 [00:00:04]: GameMode: survival [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: VoteEnabled: true [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: social [00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:04]: Online Server Started on port: 10999 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.01 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.02 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history_staging [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:05]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Loading world: session/1F4B4D37A12A81E7/0000000009 [00:00:06]: Save file is at version 4.1 [00:00:06]: Begin Session: 1F4B4D37A12A81E7 [00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting isnightmaredawn false [00:00:07]: setting elapseddaysinseason 2 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 273.93276977539 [00:00:07]: setting cavephase day [00:00:07]: setting isnightmarewild false [00:00:07]: setting moonphase quarter [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting temperature 33.769487483985 [00:00:07]: setting isnightmarewarn false [00:00:07]: setting iswinter false [00:00:07]: setting moistureceil 866.39361572266 [00:00:07]: setting isday true [00:00:07]: setting israining false [00:00:07]: setting remainingdaysinseason 18 [00:00:07]: setting precipitation none [00:00:07]: setting wetness 0 [00:00:07]: setting isnightmarecalm false [00:00:07]: setting timeinphase 0.52896998723348 [00:00:07]: setting isdusk false [00:00:07]: setting iscavedusk false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting iscaveday true [00:00:07]: setting phase day [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting pop 0.31617588680741 [00:00:07]: setting nightmaretime 0 [00:00:07]: setting springlength 20 [00:00:07]: setting isspring false [00:00:07]: setting nightmarephase none [00:00:07]: setting season autumn [00:00:07]: setting time 0.26448499361674 [00:00:07]: setting iscavenight false [00:00:07]: setting cycles 2 [00:00:07]: setting isnight false [00:00:07]: setting nightmaretimeinphase 0 [00:00:07]: setting issummer false [00:00:10]: Reconstructing topology [00:00:10]: ...Sorting points [00:00:10]: ...Sorting edges [00:00:10]: ...Connecting nodes [00:00:10]: ...Validating connections [00:00:10]: ...Housekeeping [00:00:10]: ...Done! [00:00:10]: 1 uploads added to server. From server_temp [00:00:10]: About to start a shard with these settings: [00:00:10]: ShardName: [SHDMASTER] [00:00:10]: ShardID: 1 [00:00:10]: ShardRole: MASTER [00:00:10]: MasterHost: (null) [00:00:10]: MasterBind: 185.38.151.160 [00:00:10]: MasterPort: 11001 [00:00:10]: [Shard] Starting master server [00:00:10]: [Warning] Could not confirm port 11001 is open in the firewall. [00:00:10]: [Shard] Shard server started on port: 11001 [00:00:10]: Telling Client our new session identifier: 1F4B4D37A12A81E7 [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:10]: [Steam] SteamGameServer_Init(11001, 10999, 11000) [00:00:10]: [Steam] SteamGameServer_Init success [00:00:10]: Validating portal[6] <-> 2835518458[6] (inactive) [00:00:10]: Validating portal[10] <-> 2835518458[10] (inactive) [00:00:10]: Validating portal[3] <-> 2835518458[3] (inactive) [00:00:10]: Validating portal[7] <-> 2835518458[7] (inactive) [00:00:10]: Validating portal[1] <-> 2835518458[1] (inactive) [00:00:10]: Validating portal[5] <-> 2835518458[5] (inactive) [00:00:10]: Validating portal[9] <-> 2835518458[9] (inactive) [00:00:10]: Validating portal[2] <-> 2835518458[2] (inactive) [00:00:10]: Validating portal[4] <-> 2835518458[4] (inactive) [00:00:10]: Validating portal[8] <-> 2835518458[8] (inactive) [00:00:10]: Sim paused [00:00:11]: [Shard] Slave caves(2835518458) connected: [LAN] 185.38.151.160 [00:00:12]: [Shard] Slave caves(2835518458) ready! [00:00:12]: World 2835518458 is now connected [00:00:12]: Validating portal[6] <-> 2835518458[6] (disabled) [00:00:12]: Validating portal[10] <-> 2835518458[10] (disabled) [00:00:12]: Validating portal[3] <-> 2835518458[3] (disabled) [00:00:12]: Validating portal[7] <-> 2835518458[7] (disabled) [00:00:12]: Validating portal[1] <-> 2835518458[1] (disabled) [00:00:12]: Validating portal[5] <-> 2835518458[5] (disabled) [00:00:12]: Validating portal[9] <-> 2835518458[9] (disabled) [00:00:12]: Validating portal[2] <-> 2835518458[2] (disabled) [00:00:12]: Validating portal[4] <-> 2835518458[4] (disabled) [00:00:12]: Validating portal[8] <-> 2835518458[8] (disabled) I know nothing about dedicated servers. Is this a port issue? How do I fix this so the server is visible? Thanks a lot! Link to comment Share on other sites More sharing options...
ToNiO55 Posted October 10, 2016 Share Posted October 10, 2016 Hi @Rob1 if this server is on your network you can also find him in LAN Link to comment Share on other sites More sharing options...
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