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Few suggestions


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First of all sorry if i wrote something wrong, i'm from Argentina and well... we don't actually speak english (?)

Were receiving updates for don't starve together because of the DLC, i will give a few ideas that i came up with time ago.

New biomes:

The biomes that i came up with can actually be part of DST or DSS, they actually could work on any of them.

Bamboo forest biome, here you can find more pasive mobs that could be pandas like monsters or maybe they could be humanoid mobs just like pigs.

A similar creature to the Beefalos could be something like yaks and for an agresive monster small tigers. A new type of tree could be a bamboo like tree...? or just a bonsai tree, for the flowers a lotus flower.

Bee hive biome, a small bee hive biome for the caves were you can find well... honey and bees in the cave or maybe a new type of monster that can also drop stingers or something similar.

Frost cavern, another challenging place for the caves, here you can find also beefalos and maybe monsters that freeze you when they attack or chill you so you walk slowly during the time of the debuff.

Bosses:

I feel like we need more challenging bosses in the game, not that we don't have them already (?) but a few more that require team work to actually beat them would be fantastic.

Rock titan - Frost titan, a stone golem like boss for caves, this mob should cause constant earthquakes as he moves around in the cave and attack stomping the ground making everyone around fall into the floor for a couple of seconds that prevent you from dodging the stuff that fall around.

Bee queen, yep you saw this one coming, a giant bee queen as boss for the bee hive biome. This monster constantly summons killers bees around her and have a powerfull ranged sting attack, this move leaves the player with a debuff that makes killers bees attack you. This boss should drop some kind of item that allow you to control bees in a similar way to the spiderhat, or maybe a recipe for an item that use killer bees as component it's almost the only item that don't have a recipe for crafting.

Clockwork king - Clockwork queen, this boss should summon clockwork pawns to help him/her to fight i didn't thought about this too much, but i think it's a cool concept.

Shadow boogeyman monster, a boss monster that can only be fought when you dropped almost all of your sanity.

Characters:

Wokky the caveman, a character to be played in caves most of the time. He's abilities should be:

-He feels comfortable in caves, he don't drop sanity over time in them.

-Have a special set of items that only he can use like primitive crafting with skulls and stones.

-He have bonus dmg fighting cave monsters.

A character that can be found frozen in the frost cavern.

You may be thinking that caves should be a challenge and i think you're right, but with some work this shouldn't be unbalanced and like every character it's optional to chose.

Winston the hunter, a character obseced with hunting stuff (?). He's abilities should be:

(i thought a couple of abilities for him, you may leave your opinion about them)

-He could have less requeriments to craft traps.

-He can easily track monsters.

-He could have a new tab called hunting were you can add a few new traps to craft for him, like bear traps or something similar to immobilize your enemies.

-He deals extra dmg to enemies that are beast like, but less dmg to humanoid like monsters.

-Less requeriments to craft darts.

-A personal bow and arrows that only can be crafted by him in the hunting tab, this weapon could have the extra dmg on beast monsters. If you think it's too unbalanced, the arrows could be as hard to craft as darts for other players.

-Camouflage, when he stand for 2 or 3 seconds close to a tree or rock he loses the aggro. Kinda similar to the bush hat.

Mobs:

Trader, this ratman trader mob should appear sometimes on pig villages or maybe on the caves entrace during full moon. Like pigs, he talks to you when you approach him asking you to bring him items, when you give him what he asked for he drop something for you in exchange an leave the place. A trade could be (as an example) giving him a red gem or blue gem in exchange for a purple one, he could give you maybe new kind of food for unique crock pot recipes and so. Also this could give new uses for the trinkets in the game.

And one last thing, pigs should get agresive toward the player when he tries or actually destroy his house, i feel like it's too easy to get boards or cut stones by just smashing pigs houses and they don't even try to stop you, not all the pigmen should turn on you but at least the owner of the house.

 

 

 

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I like the ideas would love hot springs and the mob would be snow monkey's 0-0

Also would love giant ants XD since we have wormhole and sink hole an ant hill should be possible 

Also maybe tree fruit bats which would allow more fruits trees bananna orange peach etc

For your queen bee maybe a huge beehive C: would be cool another source of honey and bees

Also would like foxes or a doggie company (-^-^-) fights or at least gets stuff you you. 

Also wondering why the game doesn't have chickens -.- 

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