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invisable character


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the character i made haas turned invisabl when ever i start up the game all thats there is a shadow here the log if theres any smart people out there

 

 

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 191480
[00:00:00]: Current time: Sun Oct 02 11:56:34 2016

[00:00:00]: Don't Starve Together: 191480 WIN32_STEAM
[00:00:00]: Build Date: 1167
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:01]: Steam AppBuildID: 1360688
[00:00:01]: Steam BetaName(Branch): []
[00:00:01]: ....Done
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (13028)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:04]: ProfileIndex:5.65
[00:00:04]: [Connect] PendingConnection::Reset(true)
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:04]: WindowsFirewall - Application already authorized
[00:00:04]: THREAD - started 'ConsoleInput' (4504)
[00:00:04]: loaded ping_cache
[00:00:04]: Offline user ID: OU_76561198061138871
[00:00:04]: SteamID: 76561198061138871
[00:00:04]: cGame::InitializeOnMainThread
[00:00:04]: WindowManager::Initialize
[00:00:04]: CreateWindow: Requesting 1440,837 - 5/6/5 - -1/-1/-1 - 0
[00:00:04]: CreateEGLContext: 16 configs found
[00:00:04]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:04]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:04]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:04]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:04]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:04]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:04]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:04]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:04]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:04]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:04]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:04]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:04]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:04]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:04]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:04]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:04]: RestoreWindowPosition
[00:00:04]:    Saved Client Pos (0 x 23)
[00:00:04]:    Adjusted Window Pos (-8 x -8)
[00:00:04]: EnsureWindowOnScreen
[00:00:04]:    All good.
[00:00:04]: GLInfo
[00:00:04]: ~~~~~~
[00:00:04]: THREAD - started 'WindowsInputManager' (2064)
[00:00:04]: GL_VENDOR: Google Inc.
[00:00:04]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 5000)
[00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:04]: OpenGL extensions (19, 19):
[00:00:04]: GL_ANGLE_depth_texture
[00:00:04]: GL_ANGLE_framebuffer_blit
[00:00:04]: GL_ANGLE_framebuffer_multisample
[00:00:04]: GL_ANGLE_instanced_arrays
[00:00:04]: GL_ANGLE_pack_reverse_row_order
[00:00:04]: GL_ANGLE_texture_compression_dxt3
[00:00:04]: GL_ANGLE_texture_compression_dxt5
[00:00:04]: GL_ANGLE_texture_usage
[00:00:04]: GL_ANGLE_translated_shader_source
[00:00:04]: GL_EXT_read_format_bgra
[00:00:04]: GL_EXT_robustness
[00:00:04]: GL_EXT_texture_compression_dxt1
[00:00:04]: GL_EXT_texture_format_BGRA8888
[00:00:04]: GL_EXT_texture_storage
[00:00:04]: GL_OES_get_program_binary
[00:00:04]: GL_OES_packed_depth_stencil
[00:00:04]: GL_OES_rgb8_rgba8
[00:00:04]: GL_OES_standard_derivatives
[00:00:04]: GL_OES_texture_npot
[00:00:04]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:04]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:04]: GL_MAX_VARYING_VECTORS = 10
[00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:04]: 4 compressed texture formats
[00:00:04]: texture format 0x83f0
[00:00:04]: texture format 0x83f1
[00:00:04]: texture format 0x83f2
[00:00:04]: texture format 0x83f3
[00:00:05]: Renderer initialize: Okay
[00:00:05]: AnimManager initialize: Okay
[00:00:06]: Buffers initialize: Okay
[00:00:06]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:06]: GameSpecific initialize: Okay
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:07]: running main.lua
    
[00:00:07]: loaded modindex    
[00:00:07]: ModIndex: Beginning normal load sequence.
    
[00:00:10]: LOADING LUA SUCCESS
[00:00:12]: PlayerDeaths loaded morgue    286    
[00:00:12]: PlayerHistory loaded player_history    225    
[00:00:12]: bloom_enabled    false    
[00:00:12]: loaded saveindex    
[00:00:12]: OnFilesLoaded()    
[00:00:12]: OnUpdatePurchaseStateComplete    
[00:00:22]:     Load FE    
[00:00:24]:     Load FE: done    
[00:00:24]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:24]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:24]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:24]: SimLuaProxy::QueryServer()
[00:00:24]: ModIndex: Load sequence finished successfully.    
[00:00:24]: Reset() returning
[00:00:26]: [Steam] Auth Session Ticket requested...
[00:00:26]: [Steam] Got Auth Session Ticket
[00:00:27]: [200] Account Communication Success (3)
[00:00:27]: loaded inventory_cache
[00:00:27]: Logging in as KU_knwUL05V
[00:00:28]: loaded inventory_cache
[00:00:29]: SimLuaProxy::QueryServer()
[00:00:35]: Friends are currently playing in 0 games(s)!
[00:00:35]: You belong to 24 clan(s)!
[00:00:35]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:35]: Error string decoding unsupported Net ID type: 'R'
[00:00:35]: Error string decoding unsupported Net ID type: 'R'
[00:00:35]: Downloaded server listings - full: 3998 filtered: 1763
[00:00:37]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:37]: Frontend-Unloading mod 'all'.    
[00:00:37]: FrontendLoadMod    leon    
[00:00:37]: Could not load mod_config_data/modconfiguration_leon    
[00:00:37]: Fontend-Loading mod: leon Version:1.2.3    
[00:00:37]: Mod: leon    Loading modworldgenmain.lua    
[00:00:37]: Mod: leon      Mod had no modworldgenmain.lua. Skipping.    
[00:00:42]: Frontend-Unloading mod 'all'.    
[00:00:43]: Frontend-Unloading mod 'all'.    
[00:00:43]: FrontendLoadMod    leon    
[00:00:43]: Could not load mod_config_data/modconfiguration_leon    
[00:00:43]: Fontend-Loading mod: leon Version:1.2.3    
[00:00:43]: Mod: leon    Loading modworldgenmain.lua    
[00:00:43]: Mod: leon      Mod had no modworldgenmain.lua. Skipping.    
[00:00:46]: Frontend-Unloading mod 'all'.    
[00:01:07]: Not applying level data overrides.    
[00:01:07]: Not applying world gen overrides.    
[00:01:07]: Network tick rate: U=15(2), D=0
[00:01:07]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:07]: About to start a server with the following settings:
[00:01:07]:   Dedicated: false
[00:01:07]:   Online: true
[00:01:07]:   Passworded: false
[00:01:07]:   ServerPort: 10999
[00:01:07]:   SteamAuthPort: 8766
[00:01:07]:   SteamMasterServerPort: 27016
[00:01:07]:   ClanID: false
[00:01:07]:   ClanOnly: false
[00:01:07]:   ClanAdmin: false
[00:01:07]:   LanOnly: true
[00:01:07]:   FriendsOnly: false
[00:01:07]:   EnableAutosaver: true
[00:01:07]:   PVP: false
[00:01:07]:   MaxPlayers: 6
[00:01:07]:   GameMode: survival
[00:01:07]:   OverridenDNS:
[00:01:07]:   PauseWhenEmpty: true
[00:01:07]:   VoteEnabled: false
[00:01:07]:   InternetBroadcasting: true
[00:01:07]:   Intent: social
[00:01:07]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:01:07]: Online Server Started on port: 10999
[00:01:09]: Collecting garbage...
[00:01:09]: lua_gc took 0.02 seconds
[00:01:09]: ~ShardLuaProxy()
[00:01:09]: ~ItemServerLuaProxy()
[00:01:09]: ~InventoryLuaProxy()
[00:01:09]: ~NetworkLuaProxy()
[00:01:09]: ~SimLuaProxy()
[00:01:09]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:09]: lua_close took 0.04 seconds
[00:01:09]: ReleaseAll
[00:01:09]: ReleaseAll Finished
[00:01:09]: cGame::StartPlaying
[00:01:09]: LOADING LUA
[00:01:09]: DoLuaFile scripts/main.lua
[00:01:09]: DoLuaFile loading buffer scripts/main.lua
[00:01:10]: running main.lua
    
[00:01:10]: loaded modindex    
[00:01:10]: ModIndex: Beginning normal load sequence.
    
[00:01:10]: LOADING LUA SUCCESS
[00:01:10]: PlayerDeaths loaded morgue    286    
[00:01:10]: PlayerHistory loaded player_history    225    
[00:01:10]: bloom_enabled    false    
[00:01:10]: OnLoad slot    2    : World options was nil! Populating with default.    
[00:01:10]: loaded saveindex    
[00:01:10]: OnFilesLoaded()    
[00:01:10]: OnUpdatePurchaseStateComplete    
[00:01:10]: Load Slot: ... generating new world    
[00:01:10]: WorldSim::SimThread::SimThread()
[00:01:10]: ABOUT TO INSTALL STACKTRACE
[00:01:10]: DoLuaFile scripts/stacktrace.lua
[00:01:10]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:01:10]: INSTALLED STACKTRACE
[00:01:10]: WorldSim::SimThread::SimThread() complete
[00:01:10]: THREAD - started 'WorldSim' (6788)
[00:01:10]: WorldSim::SimThread::Main()
[00:01:10]: DoLuaFile scripts/worldgen_main.lua
[00:01:10]: ModIndex: Load sequence finished successfully.    
[00:01:10]: Reset() returning
[00:01:10]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:01:10]: DLC enabled :     false    
[00:01:10]: running worldgen_main.lua
    
[00:01:10]: SEED =     1475434664    
[00:01:10]: Generating world with these parameters:    
[00:01:10]: level_type    SURVIVAL    
[00:01:10]: level_data:    
[00:01:10]:     K:     1     V:     table: 31DB38F0    
[00:01:10]:         K:     desc     V:     The standard Don't Starve experience.    
[00:01:10]:         K:     hideminimap     V:     false    
[00:01:10]:         K:     id     V:     SURVIVAL_TOGETHER    
[00:01:10]:         K:     location     V:     forest    
[00:01:10]:         K:     max_playlist_position     V:     999    
[00:01:10]:         K:     min_playlist_position     V:     0    
[00:01:10]:         K:     name     V:     Default    
[00:01:10]:         K:     numrandom_set_pieces     V:     5    
[00:01:10]:         K:     override_level_string     V:     false    
[00:01:10]:         K:     overrides     V:     table: 31DB41B0    
[00:01:10]:             K:     alternatehunt     V:     default    
[00:01:10]:             K:     angrybees     V:     default    
[00:01:10]:             K:     autumn     V:     default    
[00:01:10]:             K:     bearger     V:     default    
[00:01:10]:             K:     beefalo     V:     default    
[00:01:10]:             K:     beefaloheat     V:     default    
[00:01:10]:             K:     bees     V:     default    
[00:01:10]:             K:     berrybush     V:     default    
[00:01:10]:             K:     birds     V:     default    
[00:01:10]:             K:     boons     V:     default    
[00:01:10]:             K:     branching     V:     default    
[00:01:10]:             K:     butterfly     V:     default    
[00:01:10]:             K:     buzzard     V:     default    
[00:01:10]:             K:     cactus     V:     default    
[00:01:10]:             K:     carrot     V:     default    
[00:01:10]:             K:     catcoon     V:     default    
[00:01:10]:             K:     chess     V:     default    
[00:01:10]:             K:     day     V:     default    
[00:01:10]:             K:     deciduousmonster     V:     default    
[00:01:10]:             K:     deerclops     V:     default    
[00:01:10]:             K:     dragonfly     V:     default    
[00:01:10]:             K:     flint     V:     default    
[00:01:10]:             K:     flowers     V:     default    
[00:01:10]:             K:     frograin     V:     default    
[00:01:10]:             K:     goosemoose     V:     default    
[00:01:10]:             K:     grass     V:     default    
[00:01:10]:             K:     houndmound     V:     default    
[00:01:10]:             K:     hounds     V:     default    
[00:01:10]:             K:     hunt     V:     default    
[00:01:10]:             K:     krampus     V:     default    
[00:01:10]:             K:     layout_mode     V:     LinkNodesByKeys    
[00:01:10]:             K:     liefs     V:     default    
[00:01:10]:             K:     lightning     V:     default    
[00:01:10]:             K:     lightninggoat     V:     default    
[00:01:10]:             K:     loop     V:     default    
[00:01:10]:             K:     lureplants     V:     default    
[00:01:10]:             K:     marshbush     V:     default    
[00:01:10]:             K:     merm     V:     default    
[00:01:10]:             K:     meteorshowers     V:     default    
[00:01:10]:             K:     meteorspawner     V:     default    
[00:01:10]:             K:     moles     V:     default    
[00:01:10]:             K:     mushroom     V:     default    
[00:01:10]:             K:     penguins     V:     default    
[00:01:10]:             K:     perd     V:     default    
[00:01:10]:             K:     pigs     V:     default    
[00:01:10]:             K:     ponds     V:     default    
[00:01:10]:             K:     prefabswaps     V:     default    
[00:01:10]:             K:     prefabswaps_start     V:     default    
[00:01:10]:             K:     rabbits     V:     default    
[00:01:10]:             K:     reeds     V:     default    
[00:01:10]:             K:     regrowth     V:     default    
[00:01:10]:             K:     roads     V:     default    
[00:01:10]:             K:     rock     V:     default    
[00:01:10]:             K:     rock_ice     V:     default    
[00:01:10]:             K:     sapling     V:     default    
[00:01:10]:             K:     season_start     V:     default    
[00:01:10]:             K:     spiders     V:     default    
[00:01:10]:             K:     spring     V:     default    
[00:01:10]:             K:     start_location     V:     default    
[00:01:10]:             K:     summer     V:     default    
[00:01:10]:             K:     tallbirds     V:     default    
[00:01:10]:             K:     task_set     V:     default    
[00:01:10]:             K:     tentacles     V:     default    
[00:01:10]:             K:     touchstone     V:     default    
[00:01:10]:             K:     trees     V:     default    
[00:01:10]:             K:     tumbleweed     V:     default    
[00:01:10]:             K:     walrus     V:     default    
[00:01:10]:             K:     weather     V:     default    
[00:01:10]:             K:     wildfires     V:     default    
[00:01:10]:             K:     winter     V:     default    
[00:01:10]:             K:     world_size     V:     default    
[00:01:10]:             K:     wormhole_prefab     V:     wormhole    
[00:01:10]:         K:     random_set_pieces     V:     table: 31DB3A80    
[00:01:10]:             K:     1     V:     Chessy_1    
[00:01:10]:             K:     2     V:     Chessy_2    
[00:01:10]:             K:     3     V:     Chessy_3    
[00:01:10]:             K:     4     V:     Chessy_4    
[00:01:10]:             K:     5     V:     Chessy_5    
[00:01:10]:             K:     6     V:     Chessy_6    
[00:01:10]:             K:     7     V:     ChessSpot1    
[00:01:10]:             K:     8     V:     ChessSpot2    
[00:01:10]:             K:     9     V:     ChessSpot3    
[00:01:10]:             K:     10     V:     Maxwell1    
[00:01:10]:             K:     11     V:     Maxwell2    
[00:01:10]:             K:     12     V:     Maxwell3    
[00:01:10]:             K:     13     V:     Maxwell4    
[00:01:10]:             K:     14     V:     Maxwell5    
[00:01:10]:             K:     15     V:     Maxwell6    
[00:01:10]:             K:     16     V:     Maxwell7    
[00:01:10]:             K:     17     V:     Warzone_1    
[00:01:10]:             K:     18     V:     Warzone_2    
[00:01:10]:             K:     19     V:     Warzone_3    
[00:01:10]:         K:     required_prefabs     V:     table: 31DB3828    
[00:01:10]:             K:     1     V:     multiplayer_portal    
[00:01:10]:         K:     substitutes     V:     table: 31DB3A30    
[00:01:10]:         K:     version     V:     2    
[00:01:10]:
#######
#
# Generating SURVIVAL Mode Level
#
#######
    
[00:01:10]: Maxwell5    added to    Squeltch    
[00:01:10]: Warzone_3    added to    Speak to the king    
[00:01:10]: Warzone_1    added to    Speak to the king    
[00:01:10]: Chessy_2    added to    Beeeees!    
[00:01:10]: Warzone_2    added to    Dig that rock    
[00:01:10]: New size:    425    default    
[00:01:10]: Creating story...    
[00:01:11]: LinkNodesByKeys    
[00:01:11]: Finding valid start task...    
[00:01:11]:    ...picked     Make a pick    
[00:01:11]: Has start node    Clearing    
[00:01:11]: Baking map...    425    
[00:01:11]: [WorldSimActual::GenerateVoronoiMap]
[00:01:11]: GenerateVoronoiMap [1]:
[00:01:11]: ...Done.
[00:01:11]: [AddEmptyNodes]
[00:01:11]: GenerateVoronoiMap [100]:
[00:01:14]: ...Done.
[00:01:14]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:01:14]: [WorldSimActual::ConvertToTileMap]
[00:01:14]: [ConvertToTileMap]
[00:01:14]: [WorldSimActual::ConvertToTileMap] complete
[00:01:14]: [WorldSimActual::SeparateIslands]
[00:01:14]: [SeparateIslands]
[00:01:14]: [WorldSimActual::SeparateIslands] complete
[00:01:14]: Map Baked!    
[00:01:14]: [WorldSimActual::ForceConnectivity]
[00:01:14]: [GenerateLandmasses]
[00:01:14]: [MergeConnectedLandmasses] true
[00:01:14]: [WorldSimActual::ForceConnectivity] complete
[00:01:14]: [GetWormholesExtra] connected 0 unconnected 1
[00:01:14]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:01:14]: [GetWormholesExtra] pushed 0 wormholes
[00:01:14]: [WorldSimActual::DrawRoads]
[00:01:14]: [DrawRoads]
[00:01:14]: [WorldSimActual::DrawRoads] complete
[00:01:14]: Encoding...    
[00:01:14]: Encoding... DONE    
[00:01:14]: Checking Tags    
[00:01:14]: Populating voronoi...    
[00:01:16]: disconnected tiles...    0    
[00:01:16]: PREFAB SWAP SELECTION:    regular grass    
[00:01:16]: PREFAB SWAP SELECTION:    regular rocks    
[00:01:16]: PREFAB SWAP SELECTION:    regular twigs    
[00:01:16]: PREFAB SWAP SELECTION:    juicy berries    
[00:01:18]: Done forest map gen!    
[00:01:18]: Checking map...    
[00:01:18]: Generation complete    
[00:01:18]: WorldSim::SimThread::Main() complete
[00:01:18]: Serializing world: session/0D25625A0A92D497/0000000002
[00:01:18]:     Unload FE    
[00:01:18]:     Unload FE done    
[00:01:23]:     LOAD BE    
[00:01:26]:     LOAD BE: done    
[00:01:26]: Begin Session: 0D25625A0A92D497
[00:01:26]: saving to server_temp/server_save    
[00:01:27]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:01:28]: Loading Nav Grid    
[00:01:33]: Reconstructing topology    
[00:01:33]:     ...Sorting points    
[00:01:33]:     ...Sorting edges    
[00:01:33]:     ...Connecting nodes    
[00:01:33]:     ...Validating connections    
[00:01:33]:     ...Housekeeping    
[00:01:33]:     ...Done!    
[00:01:33]: 1 uploads added to server. From server_temp
[00:01:33]: Telling Client our new session identifier: 0D25625A0A92D497
[00:01:34]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:01:34]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:01:35]: Attempting to send resume request
[00:01:35]: Resuming user: session/0D25625A0A92D497/KU_knwUL05V_
[00:01:35]: ReceiveResumeNotification
[00:01:35]: Deleting user: session/0D25625A0A92D497/KU_knwUL05V_/0000000003
[00:01:35]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:01:35]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:01:35]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:01:35]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:01:35]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:01:35]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:01:35]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:01:35]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:01:40]: DoRestart:    true    
[00:01:42]: Serializing world: session/0D25625A0A92D497/0000000003
[00:01:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:42]: Collecting garbage...
[00:01:42]: lua_gc took 0.15 seconds
[00:01:42]: ~ShardLuaProxy()
[00:01:42]: ~ItemServerLuaProxy()
[00:01:42]: ~InventoryLuaProxy()
[00:01:42]: ~NetworkLuaProxy()
[00:01:42]: ~SimLuaProxy()
[00:01:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:42]: lua_close took 0.25 seconds
[00:01:43]: ReleaseAll
[00:01:43]: ReleaseAll Finished
[00:01:43]: cGame::StartPlaying
[00:01:43]: LOADING LUA
[00:01:43]: DoLuaFile scripts/main.lua
[00:01:43]: DoLuaFile loading buffer scripts/main.lua
[00:01:43]: running main.lua
    
[00:01:43]: loaded modindex    
[00:01:43]: ModIndex: Beginning normal load sequence.
    
[00:01:43]: LOADING LUA SUCCESS
[00:01:43]: PlayerDeaths loaded morgue    286    
[00:01:43]: PlayerHistory loaded player_history    225    
[00:01:43]: bloom_enabled    false    
[00:01:43]: loaded saveindex    
[00:01:43]: OnFilesLoaded()    
[00:01:43]: OnUpdatePurchaseStateComplete    
[00:01:43]:     Unload BE    
[00:01:43]:     Unload BE done    
[00:01:43]: Could not unload undefined prefab 0xb0a79a1 (twiggy_nut)
[00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small)
[00:01:43]: Could not unload undefined prefab 0xfb37cd5 (disease_fx)
[00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:01:43]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)
[00:01:43]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)
[00:01:43]: Could not unload undefined prefab 0x2d1c40c (deciduous_root)
[00:01:43]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
[00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:01:43]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake)
[00:01:43]: Could not unload undefined prefab 0x184178b (meat)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:01:43]: Could not unload undefined prefab 0x1a35332f (spore_medium)
[00:01:43]: Could not unload undefined prefab 0x8119781a (cookedmandrake)
[00:01:43]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:01:43]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:01:43]: Could not unload undefined prefab 0xa694a25e (mandrake_planted)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x112002ba (twiggy_nut_sapling)
[00:01:43]: Could not unload undefined prefab 0x184178b (meat)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:01:43]: Could not unload undefined prefab 0x184178b (meat)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:01:43]: Could not unload undefined prefab 0x78d69cdc (rock_petrified_tree_short)
[00:01:43]: Could not unload undefined prefab 0x4f122f8c (rock_petrified_tree_med)
[00:01:43]: Could not unload undefined prefab 0x9ce1eaee (rocks)
[00:01:43]: Could not unload undefined prefab 0x7e6d93ac (nitre)
[00:01:43]: Could not unload undefined prefab 0x50155047 (rock_petrified_tree_old)
[00:01:43]: Could not unload undefined prefab 0xaec874c8 (disease_puff)
[00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small)
[00:01:43]: Could not unload undefined prefab 0xfb37cd5 (disease_fx)
[00:01:43]: Could not unload undefined prefab 0x1c124037 (disease_fx_tall)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:01:43]: Could not unload undefined prefab 0xed18eed (spore_small)
[00:01:43]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx)
[00:01:43]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx)
[00:01:43]: Could not unload undefined prefab 0x359da624 (log)
[00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:01:43]: Could not unload undefined prefab 0x5286daa7 (spore_tall)
[00:01:43]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx)
[00:01:43]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx)
[00:01:44]:     Load FE    
[00:01:45]:     Load FE: done    
[00:01:45]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:01:45]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:01:45]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:01:45]: SimLuaProxy::QueryServer()
[00:01:45]: ModIndex: Load sequence finished successfully.    
[00:01:45]: Reset() returning
[00:01:45]: Succesfully removed server listing
[00:01:47]: [200] Account Communication Success (6)
[00:01:47]: Received (KU_knwUL05V) from TokenPurpose
[00:01:47]: [Steam] Auth Session Ticket requested...
[00:01:47]: loaded inventory_cache
[00:01:47]: [Steam] Got Auth Session Ticket
[00:01:48]: loaded inventory_cache
[00:01:49]: SimLuaProxy::QueryServer()
[00:01:53]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:01:53]: Frontend-Unloading mod 'all'.    
[00:01:56]: FrontendLoadMod    leon    
[00:01:56]: Could not load mod_config_data/modconfiguration_leon    
[00:01:56]: Fontend-Loading mod: leon Version:1.2.3    
[00:01:56]: Mod: leon    Loading modworldgenmain.lua    
[00:01:56]: Mod: leon      Mod had no modworldgenmain.lua. Skipping.    
[00:02:01]: Could not load mod_config_data/modconfiguration_leon    
[00:02:01]: Network tick rate: U=15(2), D=0
[00:02:01]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:01]: About to start a server with the following settings:
[00:02:01]:   Dedicated: false
[00:02:01]:   Online: true
[00:02:01]:   Passworded: false
[00:02:01]:   ServerPort: 10999
[00:02:01]:   SteamAuthPort: 8766
[00:02:01]:   SteamMasterServerPort: 27016
[00:02:01]:   ClanID: false
[00:02:01]:   ClanOnly: false
[00:02:01]:   ClanAdmin: false
[00:02:01]:   LanOnly: true
[00:02:01]:   FriendsOnly: false
[00:02:01]:   EnableAutosaver: true
[00:02:01]:   PVP: false
[00:02:01]:   MaxPlayers: 6
[00:02:01]:   GameMode: survival
[00:02:01]:   OverridenDNS:
[00:02:01]:   PauseWhenEmpty: true
[00:02:01]:   VoteEnabled: false
[00:02:01]:   InternetBroadcasting: true
[00:02:01]:   Intent: social
[00:02:01]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:02:01]: Could not load mod_config_data/modconfiguration_leon    
[00:02:01]: Online Server Started on port: 10999
[00:02:03]: Collecting garbage...
[00:02:03]: lua_gc took 0.02 seconds
[00:02:03]: ~ShardLuaProxy()
[00:02:03]: ~ItemServerLuaProxy()
[00:02:03]: ~InventoryLuaProxy()
[00:02:03]: ~NetworkLuaProxy()
[00:02:03]: ~SimLuaProxy()
[00:02:03]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:03]: lua_close took 0.03 seconds
[00:02:03]: ReleaseAll
[00:02:03]: ReleaseAll Finished
[00:02:03]: cGame::StartPlaying
[00:02:03]: LOADING LUA
[00:02:03]: DoLuaFile scripts/main.lua
[00:02:03]: DoLuaFile loading buffer scripts/main.lua
[00:02:03]: running main.lua
    
[00:02:03]: loaded modindex    
[00:02:03]: ModIndex: Beginning normal load sequence.
    
[00:02:03]: ModIndex:GetModsToLoad inserting moddir,     leon    
[00:02:03]: Could not load mod_config_data/modconfiguration_leon    
[00:02:03]: Loading mod: leon Version:1.2.3    
[00:02:03]: Mod: leon    Loading modworldgenmain.lua    
[00:02:03]: Mod: leon      Mod had no modworldgenmain.lua. Skipping.    
[00:02:03]: Mod: leon    Loading modmain.lua    
[00:02:03]: LOADING LUA SUCCESS
[00:02:03]: PlayerDeaths loaded morgue    286    
[00:02:03]: PlayerHistory loaded player_history    225    
[00:02:03]: bloom_enabled    false    
[00:02:03]: loaded saveindex    
[00:02:03]: OnFilesLoaded()    
[00:02:03]: OnUpdatePurchaseStateComplete    
[00:02:03]:     Unload FE    
[00:02:03]:     Unload FE done    
[00:02:04]: Mod: leon    Registering prefabs    
[00:02:04]: Mod: leon      Registering prefab file: prefabs/leon    
[00:02:04]: Mod: leon        leon    
[00:02:04]: Mod: leon      Registering prefab file: prefabs/leon_none    
[00:02:04]: Mod: leon        leon_none    
[00:02:04]: Mod: leon      Registering default mod prefab    
[00:02:04]:     LOAD BE    
[00:02:06]:     LOAD BE: done    
[00:02:06]: Loading world: session/0D25625A0A92D497/0000000003    
[00:02:06]: Save file is at version 3    
[00:02:06]: Begin Session: 0D25625A0A92D497
[00:02:06]: saving to server_temp/server_save    
[00:02:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:02:06]: MiniMapComponent::AddAtlas( ../mods/leon/images/map_icons/leon.xml )
[00:02:07]: Loading Nav Grid    
[00:02:07]: setting     summerlength    15    
[00:02:07]: setting     isnightmaredawn    false    
[00:02:07]: setting     elapseddaysinseason    0    
[00:02:07]: setting     isfullmoon    false    
[00:02:07]: setting     moisture    1.5583322048187    
[00:02:07]: setting     cavephase    day    
[00:02:07]: setting     isnightmarewild    false    
[00:02:07]: setting     moonphase    new    
[00:02:07]: setting     precipitationrate    0    
[00:02:07]: setting     iswet    false    
[00:02:07]: setting     winterlength    15    
[00:02:07]: setting     temperature    31.814807832279    
[00:02:07]: setting     isnightmarewarn    false    
[00:02:07]: setting     iswinter    false    
[00:02:07]: setting     moistureceil    499.01425170898    
[00:02:07]: setting     isday    true    
[00:02:07]: setting     israining    false    
[00:02:07]: setting     remainingdaysinseason    20    
[00:02:07]: setting     precipitation    none    
[00:02:07]: setting     wetness    0    
[00:02:07]: setting     isnightmarecalm    false    
[00:02:07]: setting     timeinphase    0.025977770487467    
[00:02:07]: setting     isdusk    false    
[00:02:07]: setting     iscavedusk    false    
[00:02:07]: setting     isautumn    true    
[00:02:07]: setting     issnowing    false    
[00:02:07]: setting     iscaveday    true    
[00:02:07]: setting     phase    day    
[00:02:07]: setting     snowlevel    0    
[00:02:07]: setting     issnowcovered    false    
[00:02:07]: setting     autumnlength    20    
[00:02:07]: setting     pop    0.0031228210406454    
[00:02:07]: setting     nightmaretime    0    
[00:02:07]: setting     springlength    20    
[00:02:07]: setting     isspring    false    
[00:02:07]: setting     nightmarephase    none    
[00:02:07]: setting     season    autumn    
[00:02:07]: setting     time    0.012988885243734    
[00:02:07]: setting     iscavenight    false    
[00:02:07]: setting     cycles    0    
[00:02:07]: setting     isnight    false    
[00:02:07]: setting     nightmaretimeinphase    0    
[00:02:07]: setting     issummer    false    
[00:02:12]: Reconstructing topology    
[00:02:12]:     ...Sorting points    
[00:02:12]:     ...Sorting edges    
[00:02:12]:     ...Connecting nodes    
[00:02:12]:     ...Validating connections    
[00:02:12]:     ...Housekeeping    
[00:02:12]:     ...Done!    
[00:02:12]: 1 uploads added to server. From server_temp
[00:02:12]: Telling Client our new session identifier: 0D25625A0A92D497
[00:02:12]: ModIndex: Load sequence finished successfully.    
[00:02:12]: Reset() returning
[00:02:13]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:02:13]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:02:13]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:02:13]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:02:13]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:02:13]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:02:13]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:02:13]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:02:13]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:02:13]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:02:13]: Attempting to send resume request
[00:02:13]: Resuming user: session/0D25625A0A92D497/KU_knwUL05V_/0000000003
[00:02:13]: ReceiveResumeNotification
[00:02:13]: Deleting minimap: session/0D25625A0A92D497/KU_knwUL05V_/minimap
[00:02:13]: Deleting user: session/0D25625A0A92D497/KU_knwUL05V_/0000000004
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:18]: Could not find anim build leon
[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'.
[00:02:20]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'.
[00:02:20]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:02:20]: Could not find anim build leon
[00:02:23]: Spawn request: leon from [Host] leon6er
[00:02:23]: Skin request: (leon_none) () () () ()
[00:02:23]: Invalid spawn request, defaulting to leon
[00:02:23]: Could not find anim build leon
[00:02:23]: Could not find anim build leon
[00:02:23]: Could not find anim build leon
[00:02:23]: Spawning player at: [Fixed] (86.00, 0.00, -114.00)    
[00:02:23]: Serializing user: session/0D25625A0A92D497/KU_knwUL05V_/0000000004
[00:02:23]: Loading minimap: session/0D25625A0A92D497/KU_knwUL05V_/minimap
[00:02:23]: Clearing minimap
[00:02:33]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:33]: Looking for default texture '' from atlas 'FROMNUM'.
[00:02:33]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:02:33]: Could not find anim build leon
[00:02:33]: Could not find anim build leon
[00:02:33]: Could not find anim build leon
[00:02:33]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:33]: Looking for default texture '' from atlas 'FROMNUM'.
[00:02:33]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:02:33]: Could not find anim build leon
[00:02:34]: Could not find anim build leon
[00:02:34]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:34]: Looking for default texture '' from atlas 'FROMNUM'.
[00:02:34]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:02:34]: Could not find anim build leon
[00:02:36]: Shutdown: shutting up talker    
[00:02:36]: unloading prefabs for mod MOD_leon    
[00:02:36]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:37]: Collecting garbage...
[00:02:37]: lua_gc took 0.12 seconds
[00:02:37]: ~ShardLuaProxy()
[00:02:37]: ~ItemServerLuaProxy()
[00:02:37]: ~InventoryLuaProxy()
[00:02:37]: ~NetworkLuaProxy()
[00:02:37]: ~SimLuaProxy()
[00:02:37]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:37]: lua_close took 0.26 seconds
[00:02:38]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:38]: saved ping_cache
[00:02:38]: [Steam] Auth ticket cancelled
[00:02:38]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:02:38]: anim/disease_fx.zip - 2
[00:02:38]: anim/batwing.zip - 1
[00:02:38]: anim/meat.zip - 1
[00:02:38]: anim/meat_human.zip - 1
[00:02:38]: anim/spoiled_food.zip - 1
[00:02:38]: anim/log.zip - 1
[00:02:38]: anim/smoke_puff_small.zip - 1
[00:02:38]: anim/fire_large_character.zip - 1
[00:02:38]: anim/meat_small.zip - 1
[00:02:38]: anim/meat_rack_food.zip - 1
[00:02:38]: anim/plant_meat.zip - 1
[00:02:38]: anim/drumstick.zip - 1
[00:02:38]: anim/mushrooms.zip - 3
[00:02:38]: anim/mandrake.zip - 1
[00:02:38]: anim/ash.zip - 1
[00:02:38]: anim/meat_monster.zip - 1
[00:02:38]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:02:38]: shaders/ui_yuv.ksh - 1
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:02:38]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:02:38]: anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1
[00:02:38]: anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1
[00:02:38]: anim/ash.zip:ash--atlas-0.tex - 1
[00:02:38]: anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1
[00:02:38]: anim/disease_fx.zip:disease_fx--atlas-0.tex - 1
[00:02:38]: anim/meat_human.zip:meat_human--atlas-0.tex - 1
[00:02:38]: anim/meat_small.zip:meat_small--atlas-0.tex - 1
[00:02:38]: anim/drumstick.zip:drumstick--atlas-0.tex - 1
[00:02:38]: anim/meat.zip:meat--atlas-0.tex - 1
[00:02:38]: anim/batwing.zip:batwing--atlas-0.tex - 1
[00:02:38]: anim/mushrooms.zip:mushrooms--atlas-0.tex - 1
[00:02:38]: anim/log.zip:log--atlas-0.tex - 1
[00:02:38]: anim/smoke_puff_small.zip:smoke_puff_small--atlas-0.tex - 1
[00:02:38]: anim/plant_meat.zip:plant_meat--atlas-0.tex - 1
[00:02:38]: anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1
[00:02:38]: anim/mandrake.zip:mandrake--atlas-0.tex - 1
[00:02:38]: anim/batwing.zip:batwing--atlas-1.tex - 1
[00:02:38]: anim/meat_monster.zip:meat_monster--atlas-0.tex - 1
[00:02:38]: CurlRequestManager::ClientThread::Main() complete
[00:02:38]: HttpClient2 discarded 1 callbacks.
[00:02:38]: Shutting down

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[00:02:18]: Could not find anim build leon
[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'.

It seems you have no anim build for your character & this FROMNUM thing too.

 

@leon6er Edit: If you post your mod here I can quickly fix it for you.

Edited by SuperDavid
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45 minutes ago, SuperDavid said:

[00:02:18]: Could not find anim build leon
[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'.

It seems you have no anim build for your character & this FROMNUM thing too.

 

@leon6er Edit: If you post your mod here I can quickly fix it for you.

 
 
 

wait do you want me to just post it here or through somthing like midia fire

 

Edited by leon6er
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@leon6er Listen I fixed it let me tell you what you did wrong.

So, what was wrong was you deleted lots of png images from leon exported like the skirt, tail, hair ect. you shouldn't delete those png you should replace them with the png in the leon_cleared because without those png then autocompiler will not recognize your character & won't make any new anim for it.

This should be fixed but if the problem is somehow still there let me know i'll try to fix it

 

 

Edited by SuperDavid
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16 minutes ago, SuperDavid said:

@leon6er Listen I fixed it let me tell you what you did wrong.

So, what was wrong was you deleted lots of png images from leon exported like the skirt, tail, hair ect. you shouldn't delete those png you should replace them with the png in the leon_cleared because without those png then autocompiler will not recognize your character & won't make any new anim for it.

This should be fixed but if the problem is somehow still there let me know i'll try to fix it

Leon.zip

 

 

thank you so much ^^

 

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12 minutes ago, leon6er said:

thank you so much ^^

If you really wanna thank me like my posts I gave you help with  Your welcome :D! And good luck on your character!

Edited by SuperDavid
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11 minutes ago, SuperDavid said:

If you really wanna thank me like my posts I gave you help with  Your welcome :D! And good luck on your character!

yeah sorry im kind new i just liked your posts ^^ now i believe i just have to change the topic to say solved

 

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