leon6er Posted October 2, 2016 Share Posted October 2, 2016 the character i made haas turned invisabl when ever i start up the game all thats there is a shadow here the log if theres any smart people out there [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 191480 [00:00:00]: Current time: Sun Oct 02 11:56:34 2016 [00:00:00]: Don't Starve Together: 191480 WIN32_STEAM [00:00:00]: Build Date: 1167 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:01]: Steam AppBuildID: 1360688 [00:00:01]: Steam BetaName(Branch): [] [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (13028) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:04]: ProfileIndex:5.65 [00:00:04]: [Connect] PendingConnection::Reset(true) [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:04]: WindowsFirewall - Application already authorized [00:00:04]: THREAD - started 'ConsoleInput' (4504) [00:00:04]: loaded ping_cache [00:00:04]: Offline user ID: OU_76561198061138871 [00:00:04]: SteamID: 76561198061138871 [00:00:04]: cGame::InitializeOnMainThread [00:00:04]: WindowManager::Initialize [00:00:04]: CreateWindow: Requesting 1440,837 - 5/6/5 - -1/-1/-1 - 0 [00:00:04]: CreateEGLContext: 16 configs found [00:00:04]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:04]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:04]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:04]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:04]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:04]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:04]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:04]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:04]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:04]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:04]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:04]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:04]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:04]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:04]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:04]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:04]: RestoreWindowPosition [00:00:04]: Saved Client Pos (0 x 23) [00:00:04]: Adjusted Window Pos (-8 x -8) [00:00:04]: EnsureWindowOnScreen [00:00:04]: All good. [00:00:04]: GLInfo [00:00:04]: ~~~~~~ [00:00:04]: THREAD - started 'WindowsInputManager' (2064) [00:00:04]: GL_VENDOR: Google Inc. [00:00:04]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 5000) [00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:04]: OpenGL extensions (19, 19): [00:00:04]: GL_ANGLE_depth_texture [00:00:04]: GL_ANGLE_framebuffer_blit [00:00:04]: GL_ANGLE_framebuffer_multisample [00:00:04]: GL_ANGLE_instanced_arrays [00:00:04]: GL_ANGLE_pack_reverse_row_order [00:00:04]: GL_ANGLE_texture_compression_dxt3 [00:00:04]: GL_ANGLE_texture_compression_dxt5 [00:00:04]: GL_ANGLE_texture_usage [00:00:04]: GL_ANGLE_translated_shader_source [00:00:04]: GL_EXT_read_format_bgra [00:00:04]: GL_EXT_robustness [00:00:04]: GL_EXT_texture_compression_dxt1 [00:00:04]: GL_EXT_texture_format_BGRA8888 [00:00:04]: GL_EXT_texture_storage [00:00:04]: GL_OES_get_program_binary [00:00:04]: GL_OES_packed_depth_stencil [00:00:04]: GL_OES_rgb8_rgba8 [00:00:04]: GL_OES_standard_derivatives [00:00:04]: GL_OES_texture_npot [00:00:04]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:04]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:04]: GL_MAX_VARYING_VECTORS = 10 [00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:04]: 4 compressed texture formats [00:00:04]: texture format 0x83f0 [00:00:04]: texture format 0x83f1 [00:00:04]: texture format 0x83f2 [00:00:04]: texture format 0x83f3 [00:00:05]: Renderer initialize: Okay [00:00:05]: AnimManager initialize: Okay [00:00:06]: Buffers initialize: Okay [00:00:06]: cDontStarveGame::DoGameSpecificInitialize() [00:00:06]: GameSpecific initialize: Okay [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:07]: ModIndex: Beginning normal load sequence. [00:00:10]: LOADING LUA SUCCESS [00:00:12]: PlayerDeaths loaded morgue 286 [00:00:12]: PlayerHistory loaded player_history 225 [00:00:12]: bloom_enabled false [00:00:12]: loaded saveindex [00:00:12]: OnFilesLoaded() [00:00:12]: OnUpdatePurchaseStateComplete [00:00:22]: Load FE [00:00:24]: Load FE: done [00:00:24]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:24]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:24]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:24]: SimLuaProxy::QueryServer() [00:00:24]: ModIndex: Load sequence finished successfully. [00:00:24]: Reset() returning [00:00:26]: [Steam] Auth Session Ticket requested... [00:00:26]: [Steam] Got Auth Session Ticket [00:00:27]: [200] Account Communication Success (3) [00:00:27]: loaded inventory_cache [00:00:27]: Logging in as KU_knwUL05V [00:00:28]: loaded inventory_cache [00:00:29]: SimLuaProxy::QueryServer() [00:00:35]: Friends are currently playing in 0 games(s)! [00:00:35]: You belong to 24 clan(s)! [00:00:35]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:35]: Error string decoding unsupported Net ID type: 'R' [00:00:35]: Error string decoding unsupported Net ID type: 'R' [00:00:35]: Downloaded server listings - full: 3998 filtered: 1763 [00:00:37]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:37]: Frontend-Unloading mod 'all'. [00:00:37]: FrontendLoadMod leon [00:00:37]: Could not load mod_config_data/modconfiguration_leon [00:00:37]: Fontend-Loading mod: leon Version:1.2.3 [00:00:37]: Mod: leon Loading modworldgenmain.lua [00:00:37]: Mod: leon Mod had no modworldgenmain.lua. Skipping. [00:00:42]: Frontend-Unloading mod 'all'. [00:00:43]: Frontend-Unloading mod 'all'. [00:00:43]: FrontendLoadMod leon [00:00:43]: Could not load mod_config_data/modconfiguration_leon [00:00:43]: Fontend-Loading mod: leon Version:1.2.3 [00:00:43]: Mod: leon Loading modworldgenmain.lua [00:00:43]: Mod: leon Mod had no modworldgenmain.lua. Skipping. [00:00:46]: Frontend-Unloading mod 'all'. [00:01:07]: Not applying level data overrides. [00:01:07]: Not applying world gen overrides. [00:01:07]: Network tick rate: U=15(2), D=0 [00:01:07]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:07]: About to start a server with the following settings: [00:01:07]: Dedicated: false [00:01:07]: Online: true [00:01:07]: Passworded: false [00:01:07]: ServerPort: 10999 [00:01:07]: SteamAuthPort: 8766 [00:01:07]: SteamMasterServerPort: 27016 [00:01:07]: ClanID: false [00:01:07]: ClanOnly: false [00:01:07]: ClanAdmin: false [00:01:07]: LanOnly: true [00:01:07]: FriendsOnly: false [00:01:07]: EnableAutosaver: true [00:01:07]: PVP: false [00:01:07]: MaxPlayers: 6 [00:01:07]: GameMode: survival [00:01:07]: OverridenDNS: [00:01:07]: PauseWhenEmpty: true [00:01:07]: VoteEnabled: false [00:01:07]: InternetBroadcasting: true [00:01:07]: Intent: social [00:01:07]: [Warning] Could not confirm port 10999 is open in the firewall. [00:01:07]: Online Server Started on port: 10999 [00:01:09]: Collecting garbage... [00:01:09]: lua_gc took 0.02 seconds [00:01:09]: ~ShardLuaProxy() [00:01:09]: ~ItemServerLuaProxy() [00:01:09]: ~InventoryLuaProxy() [00:01:09]: ~NetworkLuaProxy() [00:01:09]: ~SimLuaProxy() [00:01:09]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:09]: lua_close took 0.04 seconds [00:01:09]: ReleaseAll [00:01:09]: ReleaseAll Finished [00:01:09]: cGame::StartPlaying [00:01:09]: LOADING LUA [00:01:09]: DoLuaFile scripts/main.lua [00:01:09]: DoLuaFile loading buffer scripts/main.lua [00:01:10]: running main.lua [00:01:10]: loaded modindex [00:01:10]: ModIndex: Beginning normal load sequence. [00:01:10]: LOADING LUA SUCCESS [00:01:10]: PlayerDeaths loaded morgue 286 [00:01:10]: PlayerHistory loaded player_history 225 [00:01:10]: bloom_enabled false [00:01:10]: OnLoad slot 2 : World options was nil! Populating with default. [00:01:10]: loaded saveindex [00:01:10]: OnFilesLoaded() [00:01:10]: OnUpdatePurchaseStateComplete [00:01:10]: Load Slot: ... generating new world [00:01:10]: WorldSim::SimThread::SimThread() [00:01:10]: ABOUT TO INSTALL STACKTRACE [00:01:10]: DoLuaFile scripts/stacktrace.lua [00:01:10]: DoLuaFile loading buffer scripts/stacktrace.lua [00:01:10]: INSTALLED STACKTRACE [00:01:10]: WorldSim::SimThread::SimThread() complete [00:01:10]: THREAD - started 'WorldSim' (6788) [00:01:10]: WorldSim::SimThread::Main() [00:01:10]: DoLuaFile scripts/worldgen_main.lua [00:01:10]: ModIndex: Load sequence finished successfully. [00:01:10]: Reset() returning [00:01:10]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:01:10]: DLC enabled : false [00:01:10]: running worldgen_main.lua [00:01:10]: SEED = 1475434664 [00:01:10]: Generating world with these parameters: [00:01:10]: level_type SURVIVAL [00:01:10]: level_data: [00:01:10]: K: 1 V: table: 31DB38F0 [00:01:10]: K: desc V: The standard Don't Starve experience. [00:01:10]: K: hideminimap V: false [00:01:10]: K: id V: SURVIVAL_TOGETHER [00:01:10]: K: location V: forest [00:01:10]: K: max_playlist_position V: 999 [00:01:10]: K: min_playlist_position V: 0 [00:01:10]: K: name V: Default [00:01:10]: K: numrandom_set_pieces V: 5 [00:01:10]: K: override_level_string V: false [00:01:10]: K: overrides V: table: 31DB41B0 [00:01:10]: K: alternatehunt V: default [00:01:10]: K: angrybees V: default [00:01:10]: K: autumn V: default [00:01:10]: K: bearger V: default [00:01:10]: K: beefalo V: default [00:01:10]: K: beefaloheat V: default [00:01:10]: K: bees V: default [00:01:10]: K: berrybush V: default [00:01:10]: K: birds V: default [00:01:10]: K: boons V: default [00:01:10]: K: branching V: default [00:01:10]: K: butterfly V: default [00:01:10]: K: buzzard V: default [00:01:10]: K: cactus V: default [00:01:10]: K: carrot V: default [00:01:10]: K: catcoon V: default [00:01:10]: K: chess V: default [00:01:10]: K: day V: default [00:01:10]: K: deciduousmonster V: default [00:01:10]: K: deerclops V: default [00:01:10]: K: dragonfly V: default [00:01:10]: K: flint V: default [00:01:10]: K: flowers V: default [00:01:10]: K: frograin V: default [00:01:10]: K: goosemoose V: default [00:01:10]: K: grass V: default [00:01:10]: K: houndmound V: default [00:01:10]: K: hounds V: default [00:01:10]: K: hunt V: default [00:01:10]: K: krampus V: default [00:01:10]: K: layout_mode V: LinkNodesByKeys [00:01:10]: K: liefs V: default [00:01:10]: K: lightning V: default [00:01:10]: K: lightninggoat V: default [00:01:10]: K: loop V: default [00:01:10]: K: lureplants V: default [00:01:10]: K: marshbush V: default [00:01:10]: K: merm V: default [00:01:10]: K: meteorshowers V: default [00:01:10]: K: meteorspawner V: default [00:01:10]: K: moles V: default [00:01:10]: K: mushroom V: default [00:01:10]: K: penguins V: default [00:01:10]: K: perd V: default [00:01:10]: K: pigs V: default [00:01:10]: K: ponds V: default [00:01:10]: K: prefabswaps V: default [00:01:10]: K: prefabswaps_start V: default [00:01:10]: K: rabbits V: default [00:01:10]: K: reeds V: default [00:01:10]: K: regrowth V: default [00:01:10]: K: roads V: default [00:01:10]: K: rock V: default [00:01:10]: K: rock_ice V: default [00:01:10]: K: sapling V: default [00:01:10]: K: season_start V: default [00:01:10]: K: spiders V: default [00:01:10]: K: spring V: default [00:01:10]: K: start_location V: default [00:01:10]: K: summer V: default [00:01:10]: K: tallbirds V: default [00:01:10]: K: task_set V: default [00:01:10]: K: tentacles V: default [00:01:10]: K: touchstone V: default [00:01:10]: K: trees V: default [00:01:10]: K: tumbleweed V: default [00:01:10]: K: walrus V: default [00:01:10]: K: weather V: default [00:01:10]: K: wildfires V: default [00:01:10]: K: winter V: default [00:01:10]: K: world_size V: default [00:01:10]: K: wormhole_prefab V: wormhole [00:01:10]: K: random_set_pieces V: table: 31DB3A80 [00:01:10]: K: 1 V: Chessy_1 [00:01:10]: K: 2 V: Chessy_2 [00:01:10]: K: 3 V: Chessy_3 [00:01:10]: K: 4 V: Chessy_4 [00:01:10]: K: 5 V: Chessy_5 [00:01:10]: K: 6 V: Chessy_6 [00:01:10]: K: 7 V: ChessSpot1 [00:01:10]: K: 8 V: ChessSpot2 [00:01:10]: K: 9 V: ChessSpot3 [00:01:10]: K: 10 V: Maxwell1 [00:01:10]: K: 11 V: Maxwell2 [00:01:10]: K: 12 V: Maxwell3 [00:01:10]: K: 13 V: Maxwell4 [00:01:10]: K: 14 V: Maxwell5 [00:01:10]: K: 15 V: Maxwell6 [00:01:10]: K: 16 V: Maxwell7 [00:01:10]: K: 17 V: Warzone_1 [00:01:10]: K: 18 V: Warzone_2 [00:01:10]: K: 19 V: Warzone_3 [00:01:10]: K: required_prefabs V: table: 31DB3828 [00:01:10]: K: 1 V: multiplayer_portal [00:01:10]: K: substitutes V: table: 31DB3A30 [00:01:10]: K: version V: 2 [00:01:10]: ####### # # Generating SURVIVAL Mode Level # ####### [00:01:10]: Maxwell5 added to Squeltch [00:01:10]: Warzone_3 added to Speak to the king [00:01:10]: Warzone_1 added to Speak to the king [00:01:10]: Chessy_2 added to Beeeees! [00:01:10]: Warzone_2 added to Dig that rock [00:01:10]: New size: 425 default [00:01:10]: Creating story... [00:01:11]: LinkNodesByKeys [00:01:11]: Finding valid start task... [00:01:11]: ...picked Make a pick [00:01:11]: Has start node Clearing [00:01:11]: Baking map... 425 [00:01:11]: [WorldSimActual::GenerateVoronoiMap] [00:01:11]: GenerateVoronoiMap [1]: [00:01:11]: ...Done. [00:01:11]: [AddEmptyNodes] [00:01:11]: GenerateVoronoiMap [100]: [00:01:14]: ...Done. [00:01:14]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:01:14]: [WorldSimActual::ConvertToTileMap] [00:01:14]: [ConvertToTileMap] [00:01:14]: [WorldSimActual::ConvertToTileMap] complete [00:01:14]: [WorldSimActual::SeparateIslands] [00:01:14]: [SeparateIslands] [00:01:14]: [WorldSimActual::SeparateIslands] complete [00:01:14]: Map Baked! [00:01:14]: [WorldSimActual::ForceConnectivity] [00:01:14]: [GenerateLandmasses] [00:01:14]: [MergeConnectedLandmasses] true [00:01:14]: [WorldSimActual::ForceConnectivity] complete [00:01:14]: [GetWormholesExtra] connected 0 unconnected 1 [00:01:14]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:01:14]: [GetWormholesExtra] pushed 0 wormholes [00:01:14]: [WorldSimActual::DrawRoads] [00:01:14]: [DrawRoads] [00:01:14]: [WorldSimActual::DrawRoads] complete [00:01:14]: Encoding... [00:01:14]: Encoding... DONE [00:01:14]: Checking Tags [00:01:14]: Populating voronoi... [00:01:16]: disconnected tiles... 0 [00:01:16]: PREFAB SWAP SELECTION: regular grass [00:01:16]: PREFAB SWAP SELECTION: regular rocks [00:01:16]: PREFAB SWAP SELECTION: regular twigs [00:01:16]: PREFAB SWAP SELECTION: juicy berries [00:01:18]: Done forest map gen! [00:01:18]: Checking map... [00:01:18]: Generation complete [00:01:18]: WorldSim::SimThread::Main() complete [00:01:18]: Serializing world: session/0D25625A0A92D497/0000000002 [00:01:18]: Unload FE [00:01:18]: Unload FE done [00:01:23]: LOAD BE [00:01:26]: LOAD BE: done [00:01:26]: Begin Session: 0D25625A0A92D497 [00:01:26]: saving to server_temp/server_save [00:01:27]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:28]: Loading Nav Grid [00:01:33]: Reconstructing topology [00:01:33]: ...Sorting points [00:01:33]: ...Sorting edges [00:01:33]: ...Connecting nodes [00:01:33]: ...Validating connections [00:01:33]: ...Housekeeping [00:01:33]: ...Done! [00:01:33]: 1 uploads added to server. From server_temp [00:01:33]: Telling Client our new session identifier: 0D25625A0A92D497 [00:01:34]: Validating portal[1] <-> <nil>[1] (inactive) [00:01:34]: Validating portal[2] <-> <nil>[2] (inactive) [00:01:35]: Attempting to send resume request [00:01:35]: Resuming user: session/0D25625A0A92D497/KU_knwUL05V_ [00:01:35]: ReceiveResumeNotification [00:01:35]: Deleting user: session/0D25625A0A92D497/KU_knwUL05V_/0000000003 [00:01:35]: Validating portal[3] <-> <nil>[3] (inactive) [00:01:35]: Validating portal[4] <-> <nil>[4] (inactive) [00:01:35]: Validating portal[5] <-> <nil>[5] (inactive) [00:01:35]: Validating portal[6] <-> <nil>[6] (inactive) [00:01:35]: Validating portal[7] <-> <nil>[7] (inactive) [00:01:35]: Validating portal[8] <-> <nil>[8] (inactive) [00:01:35]: Validating portal[9] <-> <nil>[9] (inactive) [00:01:35]: Validating portal[10] <-> <nil>[10] (inactive) [00:01:40]: DoRestart: true [00:01:42]: Serializing world: session/0D25625A0A92D497/0000000003 [00:01:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:42]: Collecting garbage... [00:01:42]: lua_gc took 0.15 seconds [00:01:42]: ~ShardLuaProxy() [00:01:42]: ~ItemServerLuaProxy() [00:01:42]: ~InventoryLuaProxy() [00:01:42]: ~NetworkLuaProxy() [00:01:42]: ~SimLuaProxy() [00:01:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:42]: lua_close took 0.25 seconds [00:01:43]: ReleaseAll [00:01:43]: ReleaseAll Finished [00:01:43]: cGame::StartPlaying [00:01:43]: LOADING LUA [00:01:43]: DoLuaFile scripts/main.lua [00:01:43]: DoLuaFile loading buffer scripts/main.lua [00:01:43]: running main.lua [00:01:43]: loaded modindex [00:01:43]: ModIndex: Beginning normal load sequence. [00:01:43]: LOADING LUA SUCCESS [00:01:43]: PlayerDeaths loaded morgue 286 [00:01:43]: PlayerHistory loaded player_history 225 [00:01:43]: bloom_enabled false [00:01:43]: loaded saveindex [00:01:43]: OnFilesLoaded() [00:01:43]: OnUpdatePurchaseStateComplete [00:01:43]: Unload BE [00:01:43]: Unload BE done [00:01:43]: Could not unload undefined prefab 0xb0a79a1 (twiggy_nut) [00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small) [00:01:43]: Could not unload undefined prefab 0xfb37cd5 (disease_fx) [00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:01:43]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop) [00:01:43]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop) [00:01:43]: Could not unload undefined prefab 0x2d1c40c (deciduous_root) [00:01:43]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) [00:01:43]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:01:43]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake) [00:01:43]: Could not unload undefined prefab 0x184178b (meat) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash) [00:01:43]: Could not unload undefined prefab 0x1a35332f (spore_medium) [00:01:43]: Could not unload undefined prefab 0x8119781a (cookedmandrake) [00:01:43]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:01:43]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:01:43]: Could not unload undefined prefab 0xa694a25e (mandrake_planted) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x112002ba (twiggy_nut_sapling) [00:01:43]: Could not unload undefined prefab 0x184178b (meat) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x1078732c (character_fire) [00:01:43]: Could not unload undefined prefab 0x184178b (meat) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x1078732c (character_fire) [00:01:43]: Could not unload undefined prefab 0x78d69cdc (rock_petrified_tree_short) [00:01:43]: Could not unload undefined prefab 0x4f122f8c (rock_petrified_tree_med) [00:01:43]: Could not unload undefined prefab 0x9ce1eaee (rocks) [00:01:43]: Could not unload undefined prefab 0x7e6d93ac (nitre) [00:01:43]: Could not unload undefined prefab 0x50155047 (rock_petrified_tree_old) [00:01:43]: Could not unload undefined prefab 0xaec874c8 (disease_puff) [00:01:43]: Could not unload undefined prefab 0xdaf8d5d (disease_fx_small) [00:01:43]: Could not unload undefined prefab 0xfb37cd5 (disease_fx) [00:01:43]: Could not unload undefined prefab 0x1c124037 (disease_fx_tall) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash) [00:01:43]: Could not unload undefined prefab 0xed18eed (spore_small) [00:01:43]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx) [00:01:43]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx) [00:01:43]: Could not unload undefined prefab 0x359da624 (log) [00:01:43]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:01:43]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:01:43]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:01:43]: Could not unload undefined prefab 0x3036fc96 (ash) [00:01:43]: Could not unload undefined prefab 0x5286daa7 (spore_tall) [00:01:43]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx) [00:01:43]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx) [00:01:44]: Load FE [00:01:45]: Load FE: done [00:01:45]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:45]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:45]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:45]: SimLuaProxy::QueryServer() [00:01:45]: ModIndex: Load sequence finished successfully. [00:01:45]: Reset() returning [00:01:45]: Succesfully removed server listing [00:01:47]: [200] Account Communication Success (6) [00:01:47]: Received (KU_knwUL05V) from TokenPurpose [00:01:47]: [Steam] Auth Session Ticket requested... [00:01:47]: loaded inventory_cache [00:01:47]: [Steam] Got Auth Session Ticket [00:01:48]: loaded inventory_cache [00:01:49]: SimLuaProxy::QueryServer() [00:01:53]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:01:53]: Frontend-Unloading mod 'all'. [00:01:56]: FrontendLoadMod leon [00:01:56]: Could not load mod_config_data/modconfiguration_leon [00:01:56]: Fontend-Loading mod: leon Version:1.2.3 [00:01:56]: Mod: leon Loading modworldgenmain.lua [00:01:56]: Mod: leon Mod had no modworldgenmain.lua. Skipping. [00:02:01]: Could not load mod_config_data/modconfiguration_leon [00:02:01]: Network tick rate: U=15(2), D=0 [00:02:01]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:02:01]: About to start a server with the following settings: [00:02:01]: Dedicated: false [00:02:01]: Online: true [00:02:01]: Passworded: false [00:02:01]: ServerPort: 10999 [00:02:01]: SteamAuthPort: 8766 [00:02:01]: SteamMasterServerPort: 27016 [00:02:01]: ClanID: false [00:02:01]: ClanOnly: false [00:02:01]: ClanAdmin: false [00:02:01]: LanOnly: true [00:02:01]: FriendsOnly: false [00:02:01]: EnableAutosaver: true [00:02:01]: PVP: false [00:02:01]: MaxPlayers: 6 [00:02:01]: GameMode: survival [00:02:01]: OverridenDNS: [00:02:01]: PauseWhenEmpty: true [00:02:01]: VoteEnabled: false [00:02:01]: InternetBroadcasting: true [00:02:01]: Intent: social [00:02:01]: [Warning] Could not confirm port 10999 is open in the firewall. [00:02:01]: Could not load mod_config_data/modconfiguration_leon [00:02:01]: Online Server Started on port: 10999 [00:02:03]: Collecting garbage... [00:02:03]: lua_gc took 0.02 seconds [00:02:03]: ~ShardLuaProxy() [00:02:03]: ~ItemServerLuaProxy() [00:02:03]: ~InventoryLuaProxy() [00:02:03]: ~NetworkLuaProxy() [00:02:03]: ~SimLuaProxy() [00:02:03]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:02:03]: lua_close took 0.03 seconds [00:02:03]: ReleaseAll [00:02:03]: ReleaseAll Finished [00:02:03]: cGame::StartPlaying [00:02:03]: LOADING LUA [00:02:03]: DoLuaFile scripts/main.lua [00:02:03]: DoLuaFile loading buffer scripts/main.lua [00:02:03]: running main.lua [00:02:03]: loaded modindex [00:02:03]: ModIndex: Beginning normal load sequence. [00:02:03]: ModIndex:GetModsToLoad inserting moddir, leon [00:02:03]: Could not load mod_config_data/modconfiguration_leon [00:02:03]: Loading mod: leon Version:1.2.3 [00:02:03]: Mod: leon Loading modworldgenmain.lua [00:02:03]: Mod: leon Mod had no modworldgenmain.lua. Skipping. [00:02:03]: Mod: leon Loading modmain.lua [00:02:03]: LOADING LUA SUCCESS [00:02:03]: PlayerDeaths loaded morgue 286 [00:02:03]: PlayerHistory loaded player_history 225 [00:02:03]: bloom_enabled false [00:02:03]: loaded saveindex [00:02:03]: OnFilesLoaded() [00:02:03]: OnUpdatePurchaseStateComplete [00:02:03]: Unload FE [00:02:03]: Unload FE done [00:02:04]: Mod: leon Registering prefabs [00:02:04]: Mod: leon Registering prefab file: prefabs/leon [00:02:04]: Mod: leon leon [00:02:04]: Mod: leon Registering prefab file: prefabs/leon_none [00:02:04]: Mod: leon leon_none [00:02:04]: Mod: leon Registering default mod prefab [00:02:04]: LOAD BE [00:02:06]: LOAD BE: done [00:02:06]: Loading world: session/0D25625A0A92D497/0000000003 [00:02:06]: Save file is at version 3 [00:02:06]: Begin Session: 0D25625A0A92D497 [00:02:06]: saving to server_temp/server_save [00:02:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:06]: MiniMapComponent::AddAtlas( ../mods/leon/images/map_icons/leon.xml ) [00:02:07]: Loading Nav Grid [00:02:07]: setting summerlength 15 [00:02:07]: setting isnightmaredawn false [00:02:07]: setting elapseddaysinseason 0 [00:02:07]: setting isfullmoon false [00:02:07]: setting moisture 1.5583322048187 [00:02:07]: setting cavephase day [00:02:07]: setting isnightmarewild false [00:02:07]: setting moonphase new [00:02:07]: setting precipitationrate 0 [00:02:07]: setting iswet false [00:02:07]: setting winterlength 15 [00:02:07]: setting temperature 31.814807832279 [00:02:07]: setting isnightmarewarn false [00:02:07]: setting iswinter false [00:02:07]: setting moistureceil 499.01425170898 [00:02:07]: setting isday true [00:02:07]: setting israining false [00:02:07]: setting remainingdaysinseason 20 [00:02:07]: setting precipitation none [00:02:07]: setting wetness 0 [00:02:07]: setting isnightmarecalm false [00:02:07]: setting timeinphase 0.025977770487467 [00:02:07]: setting isdusk false [00:02:07]: setting iscavedusk false [00:02:07]: setting isautumn true [00:02:07]: setting issnowing false [00:02:07]: setting iscaveday true [00:02:07]: setting phase day [00:02:07]: setting snowlevel 0 [00:02:07]: setting issnowcovered false [00:02:07]: setting autumnlength 20 [00:02:07]: setting pop 0.0031228210406454 [00:02:07]: setting nightmaretime 0 [00:02:07]: setting springlength 20 [00:02:07]: setting isspring false [00:02:07]: setting nightmarephase none [00:02:07]: setting season autumn [00:02:07]: setting time 0.012988885243734 [00:02:07]: setting iscavenight false [00:02:07]: setting cycles 0 [00:02:07]: setting isnight false [00:02:07]: setting nightmaretimeinphase 0 [00:02:07]: setting issummer false [00:02:12]: Reconstructing topology [00:02:12]: ...Sorting points [00:02:12]: ...Sorting edges [00:02:12]: ...Connecting nodes [00:02:12]: ...Validating connections [00:02:12]: ...Housekeeping [00:02:12]: ...Done! [00:02:12]: 1 uploads added to server. From server_temp [00:02:12]: Telling Client our new session identifier: 0D25625A0A92D497 [00:02:12]: ModIndex: Load sequence finished successfully. [00:02:12]: Reset() returning [00:02:13]: Validating portal[2] <-> <nil>[2] (inactive) [00:02:13]: Validating portal[7] <-> <nil>[7] (inactive) [00:02:13]: Validating portal[5] <-> <nil>[5] (inactive) [00:02:13]: Validating portal[9] <-> <nil>[9] (inactive) [00:02:13]: Validating portal[1] <-> <nil>[1] (inactive) [00:02:13]: Validating portal[10] <-> <nil>[10] (inactive) [00:02:13]: Validating portal[4] <-> <nil>[4] (inactive) [00:02:13]: Validating portal[8] <-> <nil>[8] (inactive) [00:02:13]: Validating portal[6] <-> <nil>[6] (inactive) [00:02:13]: Validating portal[3] <-> <nil>[3] (inactive) [00:02:13]: Attempting to send resume request [00:02:13]: Resuming user: session/0D25625A0A92D497/KU_knwUL05V_/0000000003 [00:02:13]: ReceiveResumeNotification [00:02:13]: Deleting minimap: session/0D25625A0A92D497/KU_knwUL05V_/minimap [00:02:13]: Deleting user: session/0D25625A0A92D497/KU_knwUL05V_/0000000004 [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:18]: Could not find anim build leon [00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:20]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:20]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:20]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:20]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:20]: Could not find anim build leon [00:02:23]: Spawn request: leon from [Host] leon6er [00:02:23]: Skin request: (leon_none) () () () () [00:02:23]: Invalid spawn request, defaulting to leon [00:02:23]: Could not find anim build leon [00:02:23]: Could not find anim build leon [00:02:23]: Could not find anim build leon [00:02:23]: Spawning player at: [Fixed] (86.00, 0.00, -114.00) [00:02:23]: Serializing user: session/0D25625A0A92D497/KU_knwUL05V_/0000000004 [00:02:23]: Loading minimap: session/0D25625A0A92D497/KU_knwUL05V_/minimap [00:02:23]: Clearing minimap [00:02:33]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:33]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:33]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:33]: Could not find anim build leon [00:02:33]: Could not find anim build leon [00:02:33]: Could not find anim build leon [00:02:33]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:33]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:33]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:33]: Could not find anim build leon [00:02:34]: Could not find anim build leon [00:02:34]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:34]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:34]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:34]: Could not find anim build leon [00:02:36]: Shutdown: shutting up talker [00:02:36]: unloading prefabs for mod MOD_leon [00:02:36]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:02:37]: Collecting garbage... [00:02:37]: lua_gc took 0.12 seconds [00:02:37]: ~ShardLuaProxy() [00:02:37]: ~ItemServerLuaProxy() [00:02:37]: ~InventoryLuaProxy() [00:02:37]: ~NetworkLuaProxy() [00:02:37]: ~SimLuaProxy() [00:02:37]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:02:37]: lua_close took 0.26 seconds [00:02:38]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:02:38]: saved ping_cache [00:02:38]: [Steam] Auth ticket cancelled [00:02:38]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:38]: anim/disease_fx.zip - 2 [00:02:38]: anim/batwing.zip - 1 [00:02:38]: anim/meat.zip - 1 [00:02:38]: anim/meat_human.zip - 1 [00:02:38]: anim/spoiled_food.zip - 1 [00:02:38]: anim/log.zip - 1 [00:02:38]: anim/smoke_puff_small.zip - 1 [00:02:38]: anim/fire_large_character.zip - 1 [00:02:38]: anim/meat_small.zip - 1 [00:02:38]: anim/meat_rack_food.zip - 1 [00:02:38]: anim/plant_meat.zip - 1 [00:02:38]: anim/drumstick.zip - 1 [00:02:38]: anim/mushrooms.zip - 3 [00:02:38]: anim/mandrake.zip - 1 [00:02:38]: anim/ash.zip - 1 [00:02:38]: anim/meat_monster.zip - 1 [00:02:38]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:38]: shaders/ui_yuv.ksh - 1 [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:38]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:38]: anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1 [00:02:38]: anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1 [00:02:38]: anim/ash.zip:ash--atlas-0.tex - 1 [00:02:38]: anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1 [00:02:38]: anim/disease_fx.zip:disease_fx--atlas-0.tex - 1 [00:02:38]: anim/meat_human.zip:meat_human--atlas-0.tex - 1 [00:02:38]: anim/meat_small.zip:meat_small--atlas-0.tex - 1 [00:02:38]: anim/drumstick.zip:drumstick--atlas-0.tex - 1 [00:02:38]: anim/meat.zip:meat--atlas-0.tex - 1 [00:02:38]: anim/batwing.zip:batwing--atlas-0.tex - 1 [00:02:38]: anim/mushrooms.zip:mushrooms--atlas-0.tex - 1 [00:02:38]: anim/log.zip:log--atlas-0.tex - 1 [00:02:38]: anim/smoke_puff_small.zip:smoke_puff_small--atlas-0.tex - 1 [00:02:38]: anim/plant_meat.zip:plant_meat--atlas-0.tex - 1 [00:02:38]: anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1 [00:02:38]: anim/mandrake.zip:mandrake--atlas-0.tex - 1 [00:02:38]: anim/batwing.zip:batwing--atlas-1.tex - 1 [00:02:38]: anim/meat_monster.zip:meat_monster--atlas-0.tex - 1 [00:02:38]: CurlRequestManager::ClientThread::Main() complete [00:02:38]: HttpClient2 discarded 1 callbacks. [00:02:38]: Shutting down Link to comment Share on other sites More sharing options...
. . . Posted October 2, 2016 Share Posted October 2, 2016 (edited) [00:02:18]: Could not find anim build leon[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'. It seems you have no anim build for your character & this FROMNUM thing too. @leon6er Edit: If you post your mod here I can quickly fix it for you. Edited October 2, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
leon6er Posted October 2, 2016 Author Share Posted October 2, 2016 (edited) 45 minutes ago, SuperDavid said: [00:02:18]: Could not find anim build leon[00:02:20]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?[00:02:20]: Looking for default texture '' from atlas 'FROMNUM'. It seems you have no anim build for your character & this FROMNUM thing too. @leon6er Edit: If you post your mod here I can quickly fix it for you. wait do you want me to just post it here or through somthing like midia fire Edited October 2, 2016 by leon6er Link to comment Share on other sites More sharing options...
. . . Posted October 2, 2016 Share Posted October 2, 2016 1 hour ago, leon6er said: wait do you want me to just post it here or through somthing like midia fire whatever u want but it obviously would be easier for you to just post it here Link to comment Share on other sites More sharing options...
leon6er Posted October 2, 2016 Author Share Posted October 2, 2016 (edited) 31 minutes ago, SuperDavid said: whatever u want but it obviously would be easier for you to just post it here here you go http://www.mediafire.com/file/s3jno56jz63yzb9/leon.zip Edited October 2, 2016 by leon6er Link to comment Share on other sites More sharing options...
. . . Posted October 2, 2016 Share Posted October 2, 2016 (edited) @leon6er Listen I fixed it let me tell you what you did wrong. So, what was wrong was you deleted lots of png images from leon exported like the skirt, tail, hair ect. you shouldn't delete those png you should replace them with the png in the leon_cleared because without those png then autocompiler will not recognize your character & won't make any new anim for it. This should be fixed but if the problem is somehow still there let me know i'll try to fix it Edited October 28, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
leon6er Posted October 2, 2016 Author Share Posted October 2, 2016 16 minutes ago, SuperDavid said: @leon6er Listen I fixed it let me tell you what you did wrong. So, what was wrong was you deleted lots of png images from leon exported like the skirt, tail, hair ect. you shouldn't delete those png you should replace them with the png in the leon_cleared because without those png then autocompiler will not recognize your character & won't make any new anim for it. This should be fixed but if the problem is somehow still there let me know i'll try to fix it Leon.zip thank you so much ^^ Link to comment Share on other sites More sharing options...
. . . Posted October 2, 2016 Share Posted October 2, 2016 (edited) 12 minutes ago, leon6er said: thank you so much ^^ If you really wanna thank me like my posts I gave you help with Your welcome ! And good luck on your character! Edited October 2, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
leon6er Posted October 2, 2016 Author Share Posted October 2, 2016 11 minutes ago, SuperDavid said: If you really wanna thank me like my posts I gave you help with Your welcome ! And good luck on your character! yeah sorry im kind new i just liked your posts ^^ now i believe i just have to change the topic to say solved Link to comment Share on other sites More sharing options...
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