Truthinator Posted August 13, 2016 Share Posted August 13, 2016 Heya, I'm a hardcore dst player and I've always been a huge fan of webber. Between spider wars and basing with lots of nests near green mushy forests or anywhere with green mushroom caps he can have one of the best bases in game for long term sustain! However you could easily manage a webber base with just a fire pit and so nothing really feels like an evolution of a webber base, instead everything built afterward is more for just convenience rather than necessities. I had an idea or two about some possible ways to further evolve webbers base so please hear me out :). 1. My first idea has to do with walls, every character in the game has the possibility to use walls for their base except webber since he often has spiders nearby. A useful wall for webber that is different from the other characters because he is a monster might mean something like silk walls built from silk and can be upgraded with silk which can also attach to nests and slow enemies caught in its snare, Would be perfect for hounds, pigs, or bunnymen that are often put further away from base but can also be used as player traps for pvp. though the slow debuff shouldn't stack with the webs on the floor it might make it really op, having these walls would add a lot more possibilities for webbers base farming and spiders would no longer break his walls! (note: everyone and mobs can pass through these walls but they slow your movement speed by like 50% or something except for webbers and spiders.) 2. My last suggestion has to do with building nests, The feature to build spider nests as webber is a really awesome idea, however the amount of materials needed often leads to no one making them and most junior or senior players see it as useless, I have 500+ hours played and ive never once made a nest since just upgrading and killing a tier 3 as webber shows to be easier and more rewarding. I was thinking about queens and how they produce nests sometimes when they take form and I thought "what if webber produced his own nests" almost like a beard passive but took a long time to form and make after 25 days or so and wallah he has another spider nest waiting to be planted, this would mean if a webber finds himself on a really tough server during winter or without a lot of nests around him he can scrape by with the possibility to expand his base the longer he survives and as long as he plays it safe. Thank you for taking the time to read this! Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/ Share on other sites More sharing options...
ShadowDuelist Posted August 18, 2016 Share Posted August 18, 2016 Snare producing silk walls is a fantastic idea for Webber! Perhaps requiring 2 silk and one board to make each block, and making them slightly less resistant than wood walls, given that their main advantage will be to slow down enemies and they will "hold spiders". An experienced Webber will be flooding in silk and glands by day 20 anyway, and it usually gets to a point where you don't have much else to do with them. It also adds to the multiplayer side of Webber, where he is usually left as an outcast since he needs to stay farming his spiders away from the main base. This way his spider farm could be nearby, as long as it is contained in a safe spider wall. I don't agree much with Webber getting free nests besides his starting one, as he can currently duplicate nests easily (and nearly free), by upgrading his starting nest, waiting it to become a queen, leave the queen be, which will eventually settle leaving you 2 nests, nests that you can upgrade again, and so on. You will eventually have dozens of nests all around just by making a spider war every 2 days, to get silk , glands and meat, and upgrading/moving around the nests. I think that instead, to make nest producing for Webber more cost effective, they could lower the material cost to 4 papyrus instead of 6, keeping the same cost in silk and glands. Papyrus is usually the limiting material for Webber (again, if you make spider wars once and then you'll eventually get more silk and glands that you or your team can use, so the number of those currently to make a nest is fine in my opinion). Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/#findComment-804733 Share on other sites More sharing options...
Truthinator Posted August 18, 2016 Author Share Posted August 18, 2016 I'm glad you like the silk walls idea! I hadn't thought about using the walls to keep the spiders in but as you mentioned the spider base could be closer or even within the main base if that's implemented and webber would feel like part of the team while farming for everyone, that's a really good idea. Also you make a very good argument! I agree with your idea for lowering the cost instead to 4 papyrus since that's usually the deterrent and most players don't want to spend a couple of days getting 24 reeds for 1 nest, 16 reeds (4 papyrus) would be more ideal. Thanks for your response! Edit: I also had no idea his starting nest as a queen made 2 nests because I always collect around 10-16 and never let them become queens so thanks for the info ill have to add that to my strategy haha Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/#findComment-804816 Share on other sites More sharing options...
froggle_bunwich Posted August 19, 2016 Share Posted August 19, 2016 Cool ideas. Though i never really like walls that much. To me its a waste of rocks, wood, or grass depending on which type you are making. Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/#findComment-805143 Share on other sites More sharing options...
froggle_bunwich Posted August 19, 2016 Share Posted August 19, 2016 Though usually when i play webber i have at least one den become a queen. I think in dst when the queen spawns from a den it drops a spider egg as loot, and i think it later replants itself. Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/#findComment-805145 Share on other sites More sharing options...
Truthinator Posted August 20, 2016 Author Share Posted August 20, 2016 yes indeed, unless you're gathering nests and planting destroyed tier 3s haha. I find walls are good for leading mobs into a base, the path into the base can be littered with hound traps to kill masses of pigs easily when they wander in for food, hound waves also become a joke but stone walls are the best option for hounds.They're also good for caging bunnymen with mac tusks or any mob seperation. Like keeping your favorite beef close but seperated from your ugly koalafant that no one loves so the beef doesnt slaughter the koalafant in winter lol. Lures for turkeys using hay walls surrounding a powder cake along with the dragonfly stone wall method are some favorites Link to comment https://forums.kleientertainment.com/forums/topic/69527-webber-walls/#findComment-805247 Share on other sites More sharing options...
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