Andmann Posted July 31, 2016 Share Posted July 31, 2016 (edited) in regards to this I want to add support for custom Icons that will hover over the character depending on his faction. The code is all setup but I don't know how to convert my own Icon into a usable anim. Right now I'm using someone elses Icons to test my work D: could someone point me to a creation tool or a guide? Edited July 31, 2016 by Andmann Link to comment https://forums.kleientertainment.com/forums/topic/69255-solved-need-help-creating-a-static-animation-hovering-icon/ Share on other sites More sharing options...
Serpens Posted July 31, 2016 Share Posted July 31, 2016 (edited) what do you need exactly? A tool to make png to tex and tex do png is this: http://forums.kleientertainment.com/files/file/73-matts-tools/ And I did not used it, but I guess for animations you can use: Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\Spriter\Spriter.exe Edited July 31, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/69255-solved-need-help-creating-a-static-animation-hovering-icon/#findComment-798898 Share on other sites More sharing options...
Andmann Posted July 31, 2016 Author Share Posted July 31, 2016 well to be concrete: I want those images to pop up over the heads of any character with a faction. the way I'm doing that is to create a new prefab which has the respective player as a parent. function faction:SetFaction(newfaction) -- toDo: newfaction type == string? self.faction = newfaction -- remove icon, else potential crash ^_^ if self.inst.icon ~= nil then self.inst.icon:Remove() self.inst.icon = nil end -- add icon to faction ToDo: add support for any faction if self.faction == "blue" or self.faction == "red" then self.inst.icon = SpawnPrefab(self.faction.."_faction") self.inst.icon.entity:SetParent(self.inst.entity) self.inst.icon.Transform:SetPosition(0,3,0) end TheNet:Announce(self.inst:GetDisplayName().." has changed faction to "..self.faction) end well this new prefab will of course need some way of showing itself. So i used a static animation from someone else to test everything. and so far it seems perfectly fine. But I struggle with creating my own icons / anim. I made two samples for testing - attached them ^^ well, I suppose I am doing somewthing wrong with the spriter So I attached the scml project as well and the compilation the game creates from it red_faction.zip blue_faction.zip blue_faction.scml red_faction.scml Link to comment https://forums.kleientertainment.com/forums/topic/69255-solved-need-help-creating-a-static-animation-hovering-icon/#findComment-798901 Share on other sites More sharing options...
Andmann Posted July 31, 2016 Author Share Posted July 31, 2016 (edited) alright I did it ^__^ the animation had the wrong name: it should have been "Idle" Edited July 31, 2016 by Andmann Link to comment https://forums.kleientertainment.com/forums/topic/69255-solved-need-help-creating-a-static-animation-hovering-icon/#findComment-798911 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now