Serpens Posted July 22, 2016 Share Posted July 22, 2016 Hi, I just wanted to try out to enable caves. But unfortunately I noticed, that at least one of my client_only mods does not work like intendend when caves are active?! Eg. the action queue mod does not work: https://steamcommunity.com/sharedfiles/filedetails/?id=609051112 when enabling caves, it seems I always automatically start a server. Maybe this is causing the trouble? Any idea how to fix this mod? Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/ Share on other sites More sharing options...
DarkXero Posted July 22, 2016 Share Posted July 22, 2016 50 minutes ago, Serpens said: But unfortunately I noticed, that at least one of my client_only mods does not work like intendend when caves are active?! "Notice: this mod can not work if enable No More Lag mod when you are not the host." Do you have that mod? Or any mod that disables movement prediction for clients? When you are the host without caves, you play as the server (no prediction needed). When you are the host with caves, you host a dedicated server and you join it locally (prediction enabled by default). Mod seems to work for hosts and people with prediction enabled. Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795906 Share on other sites More sharing options...
Serpens Posted July 22, 2016 Author Share Posted July 22, 2016 (edited) No, I don't have the mod "No More Lag" or any other Lag mod. So I assume the movement prediction should be enabled? This problem is also with the "auto actions" mod http://steamcommunity.com/sharedfiles/filedetails/?id=651419070 E.g when holding a pickaxe and leftclicking a tree, my char should change to axe and cut down the tree (or at least hit it once). But with caves enabled, he changed to axe and immediately back to pickaxe without moving to the tree. I assume that it could indeed be a problem with "movement prediction", but I don't know why it should be disabled. How can I check this? Edited July 22, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795927 Share on other sites More sharing options...
DarkXero Posted July 22, 2016 Share Posted July 22, 2016 28 minutes ago, Serpens said: How can I check this? You can enter in console: ThePlayer:EnableMovementPrediction(true) To enable prediction, you put true, to disable it, false. In the console log it should say if prediction was disabled/enabled. You should enter the command when console doesn't have the "Remote:" (press Ctrl to toggle) on the side, because you want to run it on your simulation, and not send the command to the server. Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795935 Share on other sites More sharing options...
Serpens Posted July 22, 2016 Author Share Posted July 22, 2016 Wow, thanks! it worked and it really was diabled. Why was it disabled? I thougt it would be enabled by default? Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795937 Share on other sites More sharing options...
DarkXero Posted July 22, 2016 Share Posted July 22, 2016 7 minutes ago, Serpens said: Why was it disabled? I thougt it would be enabled by default? Check your mods, I guess. Search for EnableMovementPrediction. Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795940 Share on other sites More sharing options...
Serpens Posted July 22, 2016 Author Share Posted July 22, 2016 (edited) It is the waypoint mod.. I will ask the author why it disables it, cuase I thought movement prediction would be also needed for this mod Quote if ThePlayer.components.locomotor == nil then ThePlayer:EnableMovementPrediction(true) else ThePlayer:EnableMovementPrediction(false) end https://steamcommunity.com/sharedfiles/filedetails/?id=714735102 Edited July 22, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795942 Share on other sites More sharing options...
Serpens Posted July 22, 2016 Author Share Posted July 22, 2016 okay, I found out what happend. In the last update the author if this mod added a toggle button to activate/deactivate movement prediction (for some reason). And I did not understand what this button does so I clicked it several times, but I did not notice a difference. It seems I disabled movement prediction that way Link to comment https://forums.kleientertainment.com/forums/topic/69044-caves-server-client_only-mod-does-not-work/#findComment-795952 Share on other sites More sharing options...
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