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1st: I'd like to have my character's temperature go up per kill which affects sanity which can affect health. Possible? I want something different than the typical slower walk speed, hunger increase, etc. Maybe set a min/max temp, when the temperature gets to 120 then sanity goes down and when sanity reaches a number, 30, health starts to drop? I just don't know how to exactly write the code.

2nd: How can I increase sanity per action? So, the cat catches a bird and sanity is increased.

Thanks!

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