Hutt Posted July 12, 2016 Share Posted July 12, 2016 Hi! So I'm making the texture for my character mod and when I test it in-game there is a visible pixel outline around him. I've looked for stray pixels in the art file, by making a black layer underneath, but I can't find any. Tried pixelating the lineart in case I had used too soft a brush but no luck. Would appreciate some help to solve this :^) Link to comment https://forums.kleientertainment.com/forums/topic/68820-pixel-outline-on-character-texture-in-game/ Share on other sites More sharing options...
MidrealmDM Posted July 13, 2016 Share Posted July 13, 2016 Here is a similar thread that might help.... Link to comment https://forums.kleientertainment.com/forums/topic/68820-pixel-outline-on-character-texture-in-game/#findComment-792079 Share on other sites More sharing options...
Hutt Posted July 13, 2016 Author Share Posted July 13, 2016 @MidrealmDM Thanks for the link! Did as Yttrium commented and it fixed the issue Quote This is happening to me when compiling for DST using scml.exe from the latest Mod Tools. I can fix it by extracting the atlas-0.tex and atlas-1.tex files from the compiled .zip, converting them to .png using ktech, re-converting them back to ktech using $ ktech -f catrom atlas-0.png atlas-0.tex, and then replacing the .tex files inside of the compiled .zip with the newly converted ones. This leads me to believe that whatever file is converting the .png files to .tex as part of scml.exe is doing it improperly. Link to comment https://forums.kleientertainment.com/forums/topic/68820-pixel-outline-on-character-texture-in-game/#findComment-792200 Share on other sites More sharing options...
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