VuPhan Posted June 27, 2016 Share Posted June 27, 2016 (edited) Sadlly, But I can't find the way add custom piece anywhere. Need someone help. Old tutorials and old mod didn't work anymore. I feel a tired after many hour to try. Should I give up? I still used Tiled mod tool to create custome peice but don't know how to add it into map. Hope someone here help me. Thank you. Edited June 27, 2016 by VuPhan Link to comment Share on other sites More sharing options...
DarkXero Posted June 27, 2016 Share Posted June 27, 2016 (edited) local require = GLOBAL.require local StaticLayout = require("map/static_layout") local Layouts = require("map/layouts") Layouts.Layouts["MySetPieceName"] = StaticLayout.Get("map/static_layouts/my_setpiece_file") local function AddMySetPiece(taskset) taskset.set_pieces["MySetPieceName"] = {count = 1, tasks = {"Make a pick", "Dig that rock", "Great Plains", "For a nice walk"}} end AddTaskSetPreInit("default", AddMySetPiece) AddTaskSetPreInit("classic", AddMySetPiece) Edited June 28, 2016 by DarkXero Link to comment Share on other sites More sharing options...
VuPhan Posted June 28, 2016 Author Share Posted June 28, 2016 @DarkXero Many thanks, I will try it. Hope still work with old tiled preset example. Link to comment Share on other sites More sharing options...
VuPhan Posted June 28, 2016 Author Share Posted June 28, 2016 @DarkXero Hi again, I was use your code to add custom peice into map. But no luck, it's not work. Here is error logs and with my test mod: [00:00:06]: No layout available for ancientarea [00:00:06]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:185: No layout was provided! #LUA ERROR stack traceback: @=[C]:-1 in (global) assert (C) <-1--1> @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-274> layout = nil @scripts/map/object_layout.lua:427 in (field) Convert (Lua) <424-429> node_id = Dig that rock:5:Rocky item = ancientarea addEntity = table: 16169858 layout = nil @scripts/map/graphnode.lua:273 in (method) ConvertGround (Lua) <250-284> self = children_populated = false graph = table: 15093D98 populated = false edges = table: 15094EC8 id = Dig that rock:5:Rocky visited = false data = table: 15094D60 colour = table: 15092FB0 spawnFn = table: 14FB2C28 entitiesOut = table: 15123270 width = 360 height = 360 world_gen_choices = nil obj_layout = table: 15277FE0 prefab_list = table: 161696F0 add_fn = table: 16169858 k = ancientarea count = 1 i = 1 @scripts/map/network.lua:633 in (method) ConvertGround (Lua) <630-635> self = wormholeprefab = wormhole story_depth = -1 MIN_WORMHOLE_ID = 2300000 id = GAME_root required_prefabs = table: 14FB7340 data = table: 14FB7660 visited = false exit_nodes = table: 14FB7638 exit_edges = table: 14FB7570 nodes = table: 14FB7610 edges = table: 14FB76D8 children = table: 14FB7548 colour = table: 14FB74D0 map = table: 14FB2C28 spawnFN = table: 15123270 entities = 360 check_col = 360 nodes = table: 152785F8 k = Dig that rock:5:Rocky node = table: 15094D88 @scripts/map/forest_map.lua:586 in (field) Generate (Lua) <282-740> prefab = forest map_width = 360 map_height = 360 tasks = table: 14DB4728 level = table: 14DB47C8 level_type = SURVIVAL start_time = 4000 SpawnFunctions = table: 14FB2C28 current_gen_params = table: 14FB2CA0 story_gen_params = table: 14FB27C8 default_impassible_tile = 1 min_size = 350 topology_save = table: 151231A8 entities = table: 15123270 save = table: 15123360 join_islands = true nodes = table: 151F5BA0 translated_prefabs = table: 152771F8 runtime_overrides = table: 152772E8 obj_layout = table: 15277FE0 add_fn = table: 15277D10 @scripts/worldgen_main.lua:350 in () ? (Lua) <315-426> debug = false world_gen_data = table: 14DA3820 level = table: 14DB47C8 prefab = forest choose_tasks = table: 14DB4728 savedata = nil max_map_width = 1024 max_map_height = 1024 try = 1 maxtries = 5 @=(tail call):-1 in () (tail) <-1--1> @=(tail call):-1 in () (tail) <-1--1> [00:00:06]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided! #LUA ERROR stack traceback: @=[C]:-1 in (global) assert (C) <-1--1> @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-274> layout = nil @scripts/map/object_layout.lua:427 in (field) Convert (Lua) <424-429> node_id = Dig that rock:5:Rocky item = ancientarea addEntity = table: 16169858 layout = nil @scripts/map/graphnode.lua:273 in (method) ConvertGround (Lua) <250-284> self = children_populated = false graph = table: 15093D98 populated = false edges = table: 15094EC8 id = Dig that rock:5:Rocky visited = false data = table: 15094D60 colour = table: 15092FB0 spawnFn = table: 14FB2C28 entitiesOut = table: 15123270 width = 360 height = 360 world_gen_choices = nil obj_layout = table: 15277FE0 prefab_list = table: 161696F0 add_fn = table: 16169858 k = ancientarea count = 1 i = 1 @scripts/map/network.lua:633 in (method) ConvertGround (Lua) <630-635> self = wormholeprefab = wormhole story_depth = -1 MIN_WORMHOLE_ID = 2300000 id = GAME_root required_prefabs = table: 14FB7340 data = table: 14FB7660 visited = false exit_nodes = table: 14FB7638 exit_edges = table: 14FB7570 nodes = table: 14FB7610 edges = table: 14FB76D8 children = table: 14FB7548 colour = table: 14FB74D0 map = table: 14FB2C28 spawnFN = table: 15123270 entities = 360 check_col = 360 nodes = table: 152785F8 k = Dig that rock:5:Rocky node = table: 15094D88 @scripts/map/forest_map.lua:586 in (field) Generate (Lua) <282-740> prefab = forest map_width = 360 map_height = 360 tasks = table: 14DB4728 level = table: 14DB47C8 level_type = SURVIVAL start_time = 4000 SpawnFunctions = table: 14FB2C28 current_gen_params = table: 14FB2CA0 story_gen_params = table: 14FB27C8 default_impassible_tile = 1 min_size = 350 topology_save = table: 151231A8 entities = table: 15123270 save = table: 15123360 join_islands = true nodes = table: 151F5BA0 translated_prefabs = table: 152771F8 runtime_overrides = table: 152772E8 obj_layout = table: 15277FE0 add_fn = table: 15277D10 @scripts/worldgen_main.lua:350 in () ? (Lua) <315-426> debug = false world_gen_data = table: 14DA3820 level = table: 14DB47C8 prefab = forest choose_tasks = table: 14DB4728 savedata = nil max_map_width = 1024 max_map_height = 1024 try = 1 maxtries = 5 @=(tail call):-1 in () (tail) <-1--1> @=(tail call):-1 in () (tail) <-1--1> [00:00:06]: Error loading worldgen_main.lua [00:00:06]: WorldSim::SimThread::Main() ERROR [00:00:06]: WorldSim::SimThread::Main() complete [00:00:06]: Worldgen had an error, displaying... [00:00:06]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided! #LUA ERROR stack traceback: @=[C]:-1 in (global) assert (C) <-1--1> @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-274> layout = nil @scripts/map/object_layout.lua:427 in (field) Convert (Lua) <424-429> node_id = Dig that rock:5:Rocky item = ancientarea addEntity = table: 16169858 layout = nil @scripts/map/graphnode.lua:273 in (method) ConvertGround (Lua) <250-284> self = children_populated = false graph = table: 15093D98 populated = false edges = table: 15094EC8 id = Dig that rock:5:Rocky visited = false data = table: 15094D60 colour = table: 15092FB0 spawnFn = table: 14FB2C28 entitiesOut = table: 15123270 width = 360 height = 360 world_gen_choices = nil obj_layout = table: 15277FE0 prefab_list = table: 161696F0 add_fn = table: 16169858 k = ancientarea count = 1 i = 1 @scripts/map/network.lua:633 in (method) ConvertGround (Lua) <630-635> self = wormholeprefab = wormhole story_depth = -1 MIN_WORMHOLE_ID = 2300000 id = GAME_root required_prefabs = table: 14FB7340 data = table: 14FB7660 visited = false exit_nodes = table: 14FB7638 exit_edges = table: 14FB7570 nodes = table: 14FB7610 edges = table: 14FB76D8 children = table: 14FB7548 colour = table: 14FB74D0 map = table: 14FB2C28 spawnFN = table: 15123270 entities = 360 check_col = 360 nodes = table: 152785F8 k = Dig that rock:5:Rocky node = table: 15094D88 @scripts/map/forest_map.lua:586 in (field) Generate (Lua) <282-740> prefab = forest map_width = 360 map_height = 360 tasks = table: 14DB4728 level = table: 14DB47C8 level_type = SURVIVAL start_time = 4000 SpawnFunctions = table: 14FB2C28 current_gen_params = table: 14FB2CA0 story_gen_params = table: 14FB27C8 default_impassible_tile = 1 min_size = 350 topology_save = table: 151231A8 entities = table: 15123270 save = table: 15123360 join_islands = true nodes = table: 151F5BA0 translated_prefabs = table: 152771F8 runtime_overrides = table: 152772E8 obj_layout = table: 15277FE0 add_fn = table: 15277D10 @scripts/worldgen_main.lua:350 in () ? (Lua) <315-426> debug = false world_gen_data = table: 14DA3820 level = table: 14DB47C8 prefab = forest choose_tasks = table: 14DB4728 savedata = nil max_map_width = 1024 max_map_height = 1024 try = 1 maxtries = 5 @=(tail call):-1 in () (tail) <-1--1> @=(tail call):-1 in () (tail) <-1--1> Thank you. workshop-ancientarea.zip Link to comment Share on other sites More sharing options...
DarkXero Posted June 28, 2016 Share Posted June 28, 2016 9 hours ago, VuPhan said: Hi again, I was use your code to add custom peice into map. But no luck, it's not work. Here is error logs and with my test mod Yes, when I wrote the code, I missed an extra word. Now I edited it and it works, I added ".Layouts" to the Layouts table. Also, maxwell lights aren't in the game anymore, so you have to copy them from the base game, or just use night lights. Link to comment Share on other sites More sharing options...
VuPhan Posted June 29, 2016 Author Share Posted June 29, 2016 @DarkXero Many thanks, it's works now. You're life saver. Link to comment Share on other sites More sharing options...
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