whismerhill Posted June 8, 2016 Share Posted June 8, 2016 hi, there's a mod I use "craftable tunnels" I didn't program it : http://steamcommunity.com/sharedfiles/filedetails/?l=english&id=379794091 I'm not 100% sure but I think if you use the tunnel just right as the game is about to save you then crash out with stategraph.lua:466: attempt to index field 'timeline' (a nil value) Spoiler scripts/mainfunctions.lua(588,1) Saved survival_1 ...mapps/common/dont_starve/data/scripts/stategraph.lua:466: attempt to index field 'timeline' (a nil value) LUA ERROR stack traceback: F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:466 in (method) UpdateState (Lua) <444-488> self = timelineindex = 1 tags = table: 3C85FDB0 mem = table: 12C36440 statemem = table: 3C85FE00 currentstate = table: 18059928 timeinstate = 0.63333336636424 sg = Stategraph : wilson inst = 100021 - h02 (valid:true) bufferedevents = table: 38BD2F08 lastupdatetime = 518.3666937016 statestarttime = 517.73336033523 laststate = table: 18057D80 prevstate = table: 18057D80 dt = 0.63333336636424 startstate = table: 18059928 F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:515 in (method) Update (Lua) <507-535> self = timelineindex = 1 tags = table: 3C85FDB0 mem = table: 12C36440 statemem = table: 3C85FE00 currentstate = table: 18059928 timeinstate = 0.63333336636424 sg = Stategraph : wilson inst = 100021 - h02 (valid:true) bufferedevents = table: 38BD2F08 lastupdatetime = 518.3666937016 statestarttime = 517.73336033523 laststate = table: 18057D80 prevstate = table: 18057D80 dt = 0.63333336636424 F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:111 in (method) Update (Lua) <95-134> self = updaters = table: 3BC87FD0 OnEnterNewState = function - @F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:27 tickwaiters = table: 13950EE0 haveEvents = table: 3A72DA60 hibernaters = table: 139477A0 instances = table: 13950CD8 current_tick = 15551 waiters = table: 38BD57D0 updaters = table: 3A7337F8 k = sg="wilson", state="jumpin", time=0.63, tags = "doing,canrotate," v = true F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/update.lua:135 in () ? (Lua) <79-148> dt = 0.033333335071802 tick = 15551 i = 15551 scripts/mainfunctions.lua(852,1) LUA ERROR stack traceback: F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(852,1) scripts/mainfunctions.lua(853,1) ...mapps/common/dont_starve/data/scripts/stategraph.lua:466: attempt to index field 'timeline' (a nil value) LUA ERROR stack traceback: F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:466 in (method) UpdateState (Lua) <444-488> F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:515 in (method) Update (Lua) <507-535> F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:111 in (method) Update (Lua) <95-134> F:/GAMES/_Steam/steamapps/common/dont_starve/data/scripts/update.lua:135 in () ? (Lua) <79-148> scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen so ... I'm not the autor of the mod but I'd like to try & test out this more. Unfortunately it's quite finicky to reproduce how can I ensure or provoke a save so I can try to jump into tunnel or wormholes ? example: I've been using a test save with "ntools" and then advance timeline to night, wait the night & the morning for a save, then use tunnels like crazy to try & reproduce the crash repeatedly but the save didn't seem to happen ... also I'm not sure but I believe wormholes don't have this issue, which is why I want to test out the behavior of the save system using either. or even better if anyone has an idea why it crashes & how to avoid it/fix it .... Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/68003-testing-controlling-saving-process/ Share on other sites More sharing options...
Ysulyan Posted June 10, 2016 Share Posted June 10, 2016 (edited) I don't know much about modding (sorry, can't help) but you should probably ask the creators of the mod personally; they are even online on Steam right now as far as I can see. Edited June 10, 2016 by Ysulyan Link to comment https://forums.kleientertainment.com/forums/topic/68003-testing-controlling-saving-process/#findComment-782029 Share on other sites More sharing options...
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