devon7600 Posted May 29, 2016 Share Posted May 29, 2016 My companion for my mod is acting a bit wonky, but fine until I attack it. When I attack it my game crashes and I get this [string "scripts/components/lootdropper.lua"]:147: bad argument #1 to 'ipairs' (table expected, got string) LUA ERROR stack traceback: =[C]:-1 in (global) ipairs (C) <-1--1> scripts/components/lootdropper.lua:147 in (method) GenerateLoot (Lua) <94-177> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false loots = table: 57AA0E00 scripts/components/lootdropper.lua:251 in (method) DropLoot (Lua) <250-268> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false pt = (-363.13, 0.00, 103.09) scripts/stategraphs/SGhound.lua:129 in (field) onenter (Lua) <124-130> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:501 in (method) GoToState (Lua) <450-511> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 statename = death params = nil state = table: 51F38AF0 scripts/stategraphs/SGhound.lua:11 in (field) fn (Lua) <11-11> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:400 in (method) HandleEvents (Lua) <391-411> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 buff_events = table: 15BE8830 k = 2 event = table: 571D43C8 handler = table: 51F35E90 scripts/stategraph.lua:145 in (method) Update (Lua) <109-148> self = updaters = table: 571D3108 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 32FA0768 haveEvents = table: 571D4738 hibernaters = table: 32FA0808 instances = table: 32FA06F0 current_tick = 3910 waiters = table: 54B59570 updaters = table: 571CF850 evs = table: 571CF878 k = sg="hound", state="death", time=0.30, tags = "busy," v = true scripts/update.lua:209 in () ? (Lua) <150-223> dt = 0.033333335071802 tick = 3910 i = 3910 Can I get some help? edwin.lua edwin_summon.lua Link to comment https://forums.kleientertainment.com/forums/topic/67721-companion/ Share on other sites More sharing options...
DarkXero Posted May 29, 2016 Share Posted May 29, 2016 8 minutes ago, devon7600 said: My companion for my mod is acting a bit wonky, but fine until I attack it. When I attack it my game crashes and I get this You put a string instead of a table for loot. local function linktoplayer(inst, player) inst.components.lootdropper:SetLoot("LOOT") inst.persists = false inst._playerlink = player player.edwin = inst player.components.leader:AddFollower(inst, true) for k, v in pairs(player.edwin_summons) do k:Refresh() end player:ListenForEvent("onremove", unlink, inst) end local LOOT = {"edwin_summon"} should be local LOOT = {"edwin_summon"} local function linktoplayer(inst, player) inst.components.lootdropper:SetLoot(LOOT) inst.persists = false inst._playerlink = player player.edwin = inst player.components.leader:AddFollower(inst, true) for k, v in pairs(player.edwin_summons) do k:Refresh() end player:ListenForEvent("onremove", unlink, inst) end So you give the table on the variable LOOT, and not the string "LOOT". Link to comment https://forums.kleientertainment.com/forums/topic/67721-companion/#findComment-777609 Share on other sites More sharing options...
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