devon7600 Posted May 29, 2016 Share Posted May 29, 2016 My companion for my mod is acting a bit wonky, but fine until I attack it. When I attack it my game crashes and I get this [string "scripts/components/lootdropper.lua"]:147: bad argument #1 to 'ipairs' (table expected, got string) LUA ERROR stack traceback: =[C]:-1 in (global) ipairs (C) <-1--1> scripts/components/lootdropper.lua:147 in (method) GenerateLoot (Lua) <94-177> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false loots = table: 57AA0E00 scripts/components/lootdropper.lua:251 in (method) DropLoot (Lua) <250-268> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false pt = (-363.13, 0.00, 103.09) scripts/stategraphs/SGhound.lua:129 in (field) onenter (Lua) <124-130> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:501 in (method) GoToState (Lua) <450-511> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 statename = death params = nil state = table: 51F38AF0 scripts/stategraphs/SGhound.lua:11 in (field) fn (Lua) <11-11> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:400 in (method) HandleEvents (Lua) <391-411> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 buff_events = table: 15BE8830 k = 2 event = table: 571D43C8 handler = table: 51F35E90 scripts/stategraph.lua:145 in (method) Update (Lua) <109-148> self = updaters = table: 571D3108 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 32FA0768 haveEvents = table: 571D4738 hibernaters = table: 32FA0808 instances = table: 32FA06F0 current_tick = 3910 waiters = table: 54B59570 updaters = table: 571CF850 evs = table: 571CF878 k = sg="hound", state="death", time=0.30, tags = "busy," v = true scripts/update.lua:209 in () ? (Lua) <150-223> dt = 0.033333335071802 tick = 3910 i = 3910 Can I get some help? edwin.lua edwin_summon.lua Link to comment Share on other sites More sharing options...
DarkXero Posted May 29, 2016 Share Posted May 29, 2016 8 minutes ago, devon7600 said: My companion for my mod is acting a bit wonky, but fine until I attack it. When I attack it my game crashes and I get this You put a string instead of a table for loot. local function linktoplayer(inst, player) inst.components.lootdropper:SetLoot("LOOT") inst.persists = false inst._playerlink = player player.edwin = inst player.components.leader:AddFollower(inst, true) for k, v in pairs(player.edwin_summons) do k:Refresh() end player:ListenForEvent("onremove", unlink, inst) end local LOOT = {"edwin_summon"} should be local LOOT = {"edwin_summon"} local function linktoplayer(inst, player) inst.components.lootdropper:SetLoot(LOOT) inst.persists = false inst._playerlink = player player.edwin = inst player.components.leader:AddFollower(inst, true) for k, v in pairs(player.edwin_summons) do k:Refresh() end player:ListenForEvent("onremove", unlink, inst) end So you give the table on the variable LOOT, and not the string "LOOT". Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now