devon7600

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About devon7600

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  1. I recently received a don't starve winter hat and I can't redeem it. I've looked around on the forums and couldn't find anything that talks about this. Can I get some help?
  2. Is there any way of making a certain item unequipable by certain characters if there is please tell me the code. thank
  3. I can get my companion to spawn but when I leave the server or go to caves/overworld I get a second version of him and he doesn't despawn. Can anyone tell me what I'm doing wrong here? edwin_summon.lua edwin.lua
  4. My companion for my mod is acting a bit wonky, but fine until I attack it. When I attack it my game crashes and I get this [string "scripts/components/lootdropper.lua"]:147: bad argument #1 to 'ipairs' (table expected, got string) LUA ERROR stack traceback: =[C]:-1 in (global) ipairs (C) <-1--1> scripts/components/lootdropper.lua:147 in (method) GenerateLoot (Lua) <94-177> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false loots = table: 57AA0E00 scripts/components/lootdropper.lua:251 in (method) DropLoot (Lua) <250-268> self = trappable = true inst = 114196 - edwin (valid:true) loot = LOOT droppingchanceloot = false pt = (-363.13, 0.00, 103.09) scripts/stategraphs/SGhound.lua:129 in (field) onenter (Lua) <124-130> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:501 in (method) GoToState (Lua) <450-511> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 statename = death params = nil state = table: 51F38AF0 scripts/stategraphs/SGhound.lua:11 in (field) fn (Lua) <11-11> inst = 114196 - edwin (valid:true) scripts/stategraph.lua:400 in (method) HandleEvents (Lua) <391-411> self = timelineindex = 1 tags = table: 571D47B0 mem = table: 51F2B800 statemem = table: 571D4760 currentstate = table: 51F38AF0 timeinstate = 0 sg = Stategraph : hound inst = 114196 - edwin (valid:true) bufferedevents = table: 15BE8830 lastupdatetime = 130.06667345017 statestarttime = 130.0333401151 laststate = table: 51F367A0 prevstate = table: 51F367A0 buff_events = table: 15BE8830 k = 2 event = table: 571D43C8 handler = table: 51F35E90 scripts/stategraph.lua:145 in (method) Update (Lua) <109-148> self = updaters = table: 571D3108 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 32FA0768 haveEvents = table: 571D4738 hibernaters = table: 32FA0808 instances = table: 32FA06F0 current_tick = 3910 waiters = table: 54B59570 updaters = table: 571CF850 evs = table: 571CF878 k = sg="hound", state="death", time=0.30, tags = "busy," v = true scripts/update.lua:209 in () ? (Lua) <150-223> dt = 0.033333335071802 tick = 3910 i = 3910 Can I get some help? edwin.lua edwin_summon.lua
  5. Hi i need help with figuring out how to fix a bug on this mod i made, she can plant in winter and fertilize but whenever she uses a bucket o poop she can use it without losing durability. Can i get some help? modmain.lua scarlet.lua
  6. Hi I am currently making a mod and i was hoping to get help with figuring what to put in the files to get a farm plot that doesn't change it's growth rate like in winter or darkness.(except for the rain) Any help would be appreciated.
  7. Hi , so I've been thinking is there a code that will give off sanity aura to everyone but the character and any other people who play as the character won't get it.(to get rid of people being able to stack it) I currently use inst:AddComponent("sanityaura") inst.components.sanityaura.aurafn = function(inst, observer) return TUNING.SANITYAURA_MEDIUMend as the code but it does stack for the character. Does anyone know the code?
  8. Hi , so I've been thinking is there a code that will give off sanity aura to everyone but the character and any other people who play as the character won't get it.(to get rid of people being able to stack it) I currently use inst:AddComponent("sanityaura") inst.components.sanityaura.aurafn = function(inst, observer) return TUNING.SANITYAURA_MEDIUMend as the code but it does stack for the character. Does anyone know the code?
  9. Thanks i already figured that you had to have some more thing in there and fixed it myself but thanks for the help.
  10. It still seems to not work even though I have client_only_mod=false. Could there be some other reason? It's only the hat that doesn't work for clients everything else works for clients and host modinfo.lua warwick.lua hatwarwick.lua
  11. Hi iv'e been recently creating a mod and I am almost done but for some reason it won't work for the client on my server. Is there something I'm doing wrong? modmain.lua hatwarwick.lua modinfo.lua
  12. try deleting all the zip files in the entire mod and then autocompiling it again. Thats all i have for you unless you can try the autocompiler in the don't starve mod tools.
  13. I need help with making my item specific for my character.so that he and only he can craft it. Everytime I launch the game it seems to crash when i choose him. modmain.lua hat_warwick_bw.lua warwick.lua